Lots of changes and fixes
* Add guiReady state * Add mouseCameraEnabled state * Make sure GUI is ready on some things * Fix wrong veh prop funcs being used clientside * Add local player ped parts/props util for IV * Add vehicle.lightStatus sync * Add element interior sync * Dont use interior on IV * Use new class structure * Set default anim offset to 1 * Set biz data to save when changing biz properties * Add mouse cam state util * Prefix item type admin cmds with "itemtype" * Fix server config saving * Fix server time setting hour to minute arg * Add player returnTo data types * Make veh rent/buy price numbers readable * Fix wrong house index being used to create blip/pickup on create * Don't cache player hotbar items if working * Fix cache player hotbar items util * Add lots of anims to GTA SA * Try/catch on all data saving to prevent one from blocking the rest * Fix readable time from showing AM for 12 PM (noon) * Set veh interior on create * Dont set engine for spawnlocked vehicles
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@@ -24,7 +24,7 @@ function loadSubAccountFromName(firstName, lastName) {
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if(dbQuery) {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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freeDatabaseQuery(dbQuery);
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return new serverClasses.subAccountData(dbAssoc);
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return new SubAccountData(dbAssoc);
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}
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disconnectFromDatabase(dbConnection);
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}
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@@ -42,7 +42,7 @@ function loadSubAccountFromId(subAccountId) {
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if(dbQuery) {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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freeDatabaseQuery(dbQuery);
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return new serverClasses.subAccountData(dbAssoc);
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return new SubAccountData(dbAssoc);
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}
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disconnectFromDatabase(dbConnection);
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}
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@@ -62,7 +62,7 @@ function loadSubAccountsFromAccount(accountId) {
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if(dbQuery) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempSubAccount = new serverClasses.subAccountData(dbAssoc);
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let tempSubAccount = new SubAccountData(dbAssoc);
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// Make sure skin is valid
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if(tempSubAccount.skin == -1) {
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@@ -425,7 +425,7 @@ function switchCharacterCommand(command, params, client) {
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resetClientStuff(client);
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client.despawnPlayer();
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//client.despawnPlayer();
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getPlayerData(client).switchingCharacter = true;
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//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
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//showCharacterSelectCameraToPlayer(client);
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