Remove duplicate sync util funcs

This commit is contained in:
Vortrex
2021-07-12 17:42:01 -05:00
parent edf724a3ce
commit 814514be84

View File

@@ -44,38 +44,6 @@ function repairVehicle(syncId) {
// =========================================================================== // ===========================================================================
function syncVehicleProperties(vehicle) {
if(vehicle != null) {
syncVehicleProperties(vehicle);
}
}
// ===========================================================================
function syncCivilianProperties(civilian) {
if(civilian != null) {
syncCivilianProperties(civilian);
}
}
// ===========================================================================
function syncPlayerProperties(player) {
if(player != null) {
syncPlayerProperties(player);
}
}
// ===========================================================================
function syncObjectProperties(object) {
if(object != null) {
syncObjectProperties(object);
}
}
// ===========================================================================
function syncVehicleProperties(vehicle) { function syncVehicleProperties(vehicle) {
if(doesEntityDataExist(vehicle, "ag.lights")) { if(doesEntityDataExist(vehicle, "ag.lights")) {
let lightStatus = getEntityData(vehicle, "ag.lights"); let lightStatus = getEntityData(vehicle, "ag.lights");
@@ -216,6 +184,11 @@ function syncCivilianProperties(civilian) {
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]); civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
} }
} }
if(doesEntityDataExist(civilian, "ag.anim")) {
let animData = getEntityData(vehicle, "ag.anim");
civilian.addAnimation(animData[0], animData[1]);
}
} }
// =========================================================================== // ===========================================================================
@@ -351,7 +324,7 @@ function syncElementProperties(element) {
syncVehicleProperties(element); syncVehicleProperties(element);
break; break;
case ELEMENT_CIVILIAN: case ELEMENT_PED:
syncCivilianProperties(element); syncCivilianProperties(element);
break; break;