Use numbers for interior cutscene
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@@ -534,6 +534,7 @@ class BusinessData {
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this.entranceBlipModel = -1;
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this.entrancePickup = null;
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this.entranceBlip = null;
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this.entranceCutscene = -1;
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this.exitPosition = false;
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this.exitRotation = 0.0;
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@@ -543,7 +544,7 @@ class BusinessData {
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this.exitBlipModel = -1;
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this.exitPickup = null;
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this.exitBlip = null;
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this.exitCutscene = "";
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this.exitCutscene = -1;
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this.entranceFee = 0;
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this.till = 0;
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@@ -572,6 +573,7 @@ class BusinessData {
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this.entranceDimension = toInteger(dbAssoc["biz_entrance_vw"]);
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this.entrancePickupModel = toInteger(dbAssoc["biz_entrance_pickup"]);
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this.entranceBlipModel = toInteger(dbAssoc["biz_entrance_blip"]);
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this.entranceCutscene = toInteger(dbAssoc["biz_entrance_cutscene"]);
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this.exitPosition = toVector3(dbAssoc["biz_exit_pos_x"], dbAssoc["biz_exit_pos_y"], dbAssoc["biz_exit_pos_z"]);
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this.exitRotation = toInteger(dbAssoc["biz_exit_rot_z"]);
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@@ -579,6 +581,7 @@ class BusinessData {
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this.exitDimension = toInteger(dbAssoc["biz_exit_vw"]);
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this.exitPickupModel = toInteger(dbAssoc["biz_exit_pickup"]);
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this.exitBlipModel = toInteger(dbAssoc["biz_exit_blip"]);
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this.exitCutscene = toInteger(dbAssoc["biz_exit_cutscene"]);
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this.entranceFee = toInteger(dbAssoc["biz_entrance_fee"]);
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this.till = toInteger(dbAssoc["biz_till"]);
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