Change configs
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@@ -136,7 +136,7 @@ function createVehicleCommand(command, params, client) {
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return false;
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}
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let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getServerConfig().spawnCarDistance);
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let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
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let vehicleDataSlot = getServerData().vehicles.length;
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let vehicle = gta.createVehicle(modelId, frontPos, getPlayerHeading(client));
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@@ -167,7 +167,7 @@ function createTemporaryVehicleCommand(command, params, client) {
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return false;
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}
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let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getServerConfig().spawnCarDistance);
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let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
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let vehicleDataSlot = getServerData().vehicles.length;
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let vehicle = gta.createVehicle(modelId, frontPos, getPlayerHeading(client));
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@@ -194,7 +194,7 @@ function createTemporaryVehicleCommand(command, params, client) {
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function vehicleLockCommand(command, params, client) {
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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if(!getPlayerVehicle(client) && getDistance(getVehiclePosition(vehicle), getPlayerPosition(client)) > getServerConfig().vehicleLockDistance) {
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if(!getPlayerVehicle(client) && getDistance(getVehiclePosition(vehicle), getPlayerPosition(client)) > getGlobalConfig().vehicleLockDistance) {
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messageClientError(client, "You need to be in or near a vehicle!");
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return false;
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}
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@@ -335,8 +335,8 @@ function setVehicleColourCommand(command, params, client) {
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}
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}
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if(getClientCurrentSubAccount(client).cash < getServerConfig().resprayVehicleCost) {
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messageClientError(client, `You don't have enough money to respray the vehicle (need $${getServerConfig().resprayVehicleCost-getClientCurrentSubAccount(client).cash} more!)`);
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if(getClientCurrentSubAccount(client).cash < getGlobalConfig().resprayVehicleCost) {
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messageClientError(client, `You don't have enough money to respray the vehicle (need $${getGlobalConfig().resprayVehicleCost-getClientCurrentSubAccount(client).cash} more!)`);
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return false;
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}
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@@ -344,7 +344,7 @@ function setVehicleColourCommand(command, params, client) {
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let colour1 = toInteger(splitParams[0]) || 0;
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let colour2 = toInteger(splitParams[1]) || 0;
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getClientCurrentSubAccount(client).cash -= getServerConfig().resprayVehicleCost;
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getClientCurrentSubAccount(client).cash -= getGlobalConfig().resprayVehicleCost;
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vehicle.colour1 = colour1;
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vehicle.colour2 = colour2;
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getVehicleData(vehicle).colour1 = colour1;
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@@ -370,13 +370,13 @@ function vehicleRepairCommand(command, params, client) {
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}
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}
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if(getClientCurrentSubAccount(client).cash < getServerConfig().repairVehicleCost) {
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messageClientError(client, `You don't have enough money to repair the vehicle (need $${getServerConfig().resprayVehicleCost-getClientCurrentSubAccount(client).cash} more!)`);
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if(getClientCurrentSubAccount(client).cash < getGlobalConfig().repairVehicleCost) {
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messageClientError(client, `You don't have enough money to repair the vehicle (need $${getGlobalConfig().resprayVehicleCost-getClientCurrentSubAccount(client).cash} more!)`);
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return false;
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}
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getClientCurrentSubAccount(client).cash -= getServerConfig().repairVehicleCost;
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getClientCurrentSubAccount(client).cash -= getGlobalConfig().repairVehicleCost;
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repairVehicle(vehicle);
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meActionToNearbyPlayers(client, `repairs the ${getVehicleName(vehicle)}!`);
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@@ -836,7 +836,7 @@ function spawnVehicle(vehicleData) {
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function isVehicleAtPayAndSpray(vehicle) {
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for(let i in getServerData().payAndSprays[getServerGame()]) {
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if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getServerGame()][i].position) <= getServerConfig().payAndSprayDistance) {
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if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getServerGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
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return true;
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}
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}
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