GUI style changes and key press handling
This commit is contained in:
@@ -105,6 +105,8 @@ function showTwoFactorAuthGUI() {
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setChatWindowEnabled(false);
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mexui.setInput(true);
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twoFactorAuth.window.shown = true;
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mexui.focusedControl = twoFactorAuth.codeInput;
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guiSubmitKey = checkTwoFactorAuth;
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}
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// ===========================================================================
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@@ -29,16 +29,16 @@ function initCharacterSelectGUI() {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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title: {
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textSize: 11.0,
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(0, 0, 0, 0),
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}
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},
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});
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characterSelect.window.titleBarIconSize = toVector2(0,0);
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characterSelect.window.titleBarHeight = 0;
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characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
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main: {
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@@ -88,7 +88,7 @@ function initCharacterSelectGUI() {
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}
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});
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characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'SELECT', {
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characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'PLAY', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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@@ -168,12 +168,7 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
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function showNewCharacter() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character dialog window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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setHUDEnabled(false);
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newCharacter.window.shown = true;
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showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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showNewCharacterGUI();
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}
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// ===========================================================================
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@@ -209,6 +204,9 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
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characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
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characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
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characterSelect.window.shown = true;
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guiSubmitKey = selectThisCharacter;
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guiLeftKey = selectPreviousCharacter;
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guiRightKey = selectNextCharacter;
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}
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// ===========================================================================
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@@ -46,7 +46,7 @@ function initErrorDialogGUI() {
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},
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});
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errorDialog.okayButton = errorDialog.window.button(20, 95, 360, 30, 'OK', {
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errorDialog.okayButton = errorDialog.window.button(5, 105, 395, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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@@ -45,7 +45,7 @@ function initInfoDialogGUI() {
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},
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});
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infoDialog.okayButton = infoDialog.window.button(20, 95, 360, 30, 'OK', {
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infoDialog.okayButton = infoDialog.window.button(5, 105, 395, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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@@ -96,8 +96,7 @@ function initLoginGUI() {
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},
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}, checkLogin);
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/*
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login.forgotPasswordButton = login.window.button(200, 240, 60, 15, 'FORGOT PASSWORD', {
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login.forgotPasswordButton = login.window.button(200, 240, 60, 15, 'RESET PASS', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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@@ -110,7 +109,7 @@ function initLoginGUI() {
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},
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}, switchToPasswordResetGUI);
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login.resetPasswordLabel = login.window.text(20, 140, 60, 15, 'Need to reset your password? Click here >', {
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login.resetPasswordLabel = login.window.text(20, 140, 60, 15, 'Forgot your password?', {
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main: {
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textSize: 8.0,
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textAlign: 1.0,
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@@ -121,7 +120,6 @@ function initLoginGUI() {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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*/
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created login GUI`);
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}
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@@ -134,7 +132,8 @@ function showLoginGUI() {
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setChatWindowEnabled(false);
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mexui.setInput(true);
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login.window.shown = true;
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mexui.focusedControl = login.passwordInput;
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guiSubmitKey = checkLogin;
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showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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@@ -158,7 +157,15 @@ function loginFailed(errorMessage) {
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function loginSuccess() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports login was successful`);
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guiSubmitKey = false;
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closeAllWindows();
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}
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// ===========================================================================
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// ===========================================================================
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function switchToPasswordResetGUI() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
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showResetPasswordGUI();
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return false;
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}
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@@ -26,16 +26,14 @@ function initNewCharacterGUI() {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.window.titleBarIconSize = toVector2(0,0);
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newCharacter.window.titleBarHeight = 0;
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@@ -157,6 +155,8 @@ function showNewCharacterGUI() {
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setChatWindowEnabled(false);
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mexui.setInput(true);
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newCharacter.window.shown = true;
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mexui.focusedInput = newCharacter.firstNameInput;
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guiSubmitButton = checkNewCharacter;
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}
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// ===========================================================================
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@@ -158,7 +158,8 @@ function showRegistrationGUI() {
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setChatWindowEnabled(false);
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mexui.setInput(true);
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register.window.shown = true;
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mexui.focusedControl = register.passwordInput;
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guiSubmitKey = checkRegistration;
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showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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@@ -166,6 +167,7 @@ function showRegistrationGUI() {
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function registrationSuccess() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports registration was successful`);
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guiSubmitKey = false;
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closeAllWindows();
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}
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@@ -48,7 +48,7 @@ function initYesNoDialogGUI() {
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},
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});
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yesNoDialog.yesButton = yesNoDialog.window.button(20, 95, 175, 30, 'YES', {
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yesNoDialog.yesButton = yesNoDialog.window.button(5, 105, 197, 30, 'YES', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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@@ -61,7 +61,7 @@ function initYesNoDialogGUI() {
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},
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}, yesNoDialogAnswerYes);
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yesNoDialog.noButton = yesNoDialog.window.button(205, 95, 175, 30, 'NO', {
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yesNoDialog.noButton = yesNoDialog.window.button(207, 105, 197, 30, 'NO', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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