GUI style changes and key press handling

This commit is contained in:
Vortrex
2022-01-07 19:50:04 -06:00
parent b26b19ccc9
commit 83b7af4fde
10 changed files with 126 additions and 63 deletions

View File

@@ -29,16 +29,16 @@ function initCharacterSelectGUI() {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
}
},
});
characterSelect.window.titleBarIconSize = toVector2(0,0);
characterSelect.window.titleBarHeight = 0;
characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
main: {
@@ -88,7 +88,7 @@ function initCharacterSelectGUI() {
}
});
characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'SELECT', {
characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'PLAY', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
@@ -168,12 +168,7 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
function showNewCharacter() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character dialog window`);
setChatWindowEnabled(false);
mexui.setInput(true);
setHUDEnabled(false);
newCharacter.window.shown = true;
showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
showNewCharacterGUI();
}
// ===========================================================================
@@ -209,6 +204,9 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
}
// ===========================================================================