Use char name and current sacct utils

This commit is contained in:
Vortrex
2021-01-03 03:51:28 -06:00
parent 69d1359f1d
commit 8407d3dac3

View File

@@ -276,7 +276,7 @@ function processPlayerSpawn(ped) {
return false;
}
messagePlayerAlert(client, `You are now playing as: [#0099FF]${tempSubAccount.firstName} ${tempSubAccount.lastName}`, getColourByName("white"));
messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
@@ -285,17 +285,17 @@ function processPlayerSpawn(ped) {
setTimeout(function() {
setEntityData(ped, "ag.spawned", true, true);
setPlayerPosition(client, tempSubAccount.spawnPosition);
setPlayerHeading(client, tempSubAccount.spawnHeading);
setPlayerInterior(client, tempSubAccount.interior);
setPlayerVirtualWorld(client, tempSubAccount.dimension);
setPlayerPosition(client, getPlayerCurrentSubAccount(client).spawnPosition);
setPlayerHeading(client, getPlayerCurrentSubAccount(client).spawnHeading);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
setPlayerVirtualWorld(client, getPlayerCurrentSubAccount(client).dimension);
updatePlayerCash(client);
}, 500);
updateAllPlayerNameTags();
getPlayerData(client).switchingCharacter = false;
triggerNetworkEvent("ag.jobType", client, tempSubAccount.job);
triggerNetworkEvent("ag.jobType", client, getPlayerCurrentSubAccount(client).job);
}
// ---------------------------------------------------------------------------