Check for veh data before handling enter stuff

This commit is contained in:
Vortrex
2021-01-05 01:23:33 -06:00
parent 433a123c3c
commit 87e91872ab

View File

@@ -119,9 +119,9 @@ addEventHandler("OnPedEnterVehicle", function(event, ped, vehicle, seat) {
// return false;
//}
//if(!getVehicleData(vehicle)) {
// return false;
//}
if(!getVehicleData(vehicle)) {
return false;
}
if(ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
@@ -180,8 +180,7 @@ async function playerEnteredVehicle(client) {
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
}
triggerNetworkEvent("ag.control", client, false, false);
//setPlayerControlState(client, false);
}
}
@@ -190,9 +189,7 @@ async function playerEnteredVehicle(client) {
if(isPlayerWorking(client)) {
if(getVehicleData(vehicle).ownerType == AG_VEHOWNER_JOB) {
if(getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
//if(seat == 0) {
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
//}
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
}
}
}
@@ -230,19 +227,21 @@ function playerExitedVehicle(client) {
// ---------------------------------------------------------------------------
function processPlayerDeath(client, position) {
removeEntityData(client.player, "ag.spawned");
triggerNetworkEvent("ag.control", client, false);
updatePlayerSpawnedState(client, false);
setPlayerControlState(client, false);
setTimeout(function() {
triggerNetworkEvent("ag.fadeCamera", client, false, 1.0);
fadePlayerCamera(client, false, 1.0);
setTimeout(function() {
client.despawnPlayer();
if(getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestJail(position);
let closestJail = getClosestJail(position);
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
} else {
getPlayerCurrentSubAccount(client).inHospital = true;
let closestHospital = getClosestHospital(position);
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
}
}, 2000);
@@ -261,7 +260,7 @@ function processPedSpawn(ped) {
function processPlayerSpawn(ped) {
if(getClientFromPlayerElement(ped) == null) {
setTimeout(processPlayerSpawn, ped, 500);
setTimeout(processPlayerSpawn, 500, ped);
return false;
}
@@ -279,23 +278,14 @@ function processPlayerSpawn(ped) {
messagePlayerAlert(client, `You are now playing as: [#0099FF]${getCharacterFullName(client)}`, getColourByName("white"));
messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
triggerNetworkEvent("ag.restoreCamera", client);
setEntityData(client, "ag.spawned", true, true);
setTimeout(function() {
setEntityData(ped, "ag.spawned", true, true);
setPlayerPosition(client, getPlayerCurrentSubAccount(client).spawnPosition);
setPlayerHeading(client, getPlayerCurrentSubAccount(client).spawnHeading);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
setPlayerVirtualWorld(client, getPlayerCurrentSubAccount(client).dimension);
updatePlayerCash(client);
}, 500);
restorePlayerCamera(client, false, 1.0);
updatePlayerSpawnedState(client, true);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
setPlayerVirtualWorld(client, getPlayerCurrentSubAccount(client).dimension);
updateAllPlayerNameTags();
getPlayerData(client).switchingCharacter = false;
triggerNetworkEvent("ag.jobType", client, getPlayerCurrentSubAccount(client).job);
updatePlayerCash(client);
updatePlayerJobType(client);
}
// ---------------------------------------------------------------------------
@@ -304,4 +294,28 @@ addEventHandler("OnPedSpawn", function(event, ped) {
processPedSpawn(ped);
});
// ---------------------------------------------------------------------------
addEventHandler("OnResourceStart", function(event, resource) {
console.warn(`[Asshat.Event] ${resource.name} started!`);
if(resource != thisResource) {
messageAdmins(`[#FFFFFF]Resource [#AAAAAA]${resource.name} [#FFFFFF]started!`);
}
});
// ---------------------------------------------------------------------------
addEventHandler("OnResourceStop", function(event, resource) {
console.warn(`[Asshat.Event] ${resource.name} stopped!`);
if(resource != thisResource) {
messageAdmins(`[#FFFFFF]Resource [#AAAAAA]${resource.name} [#FFFFFF]stopped!`);
}
if(resource == thisResource) {
//saveAllServerDataToDatabase();
}
});
// ---------------------------------------------------------------------------