Use getPlayerHouse
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@@ -790,7 +790,7 @@ function playerUseItem(client, hotBarSlot) {
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break;
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break;
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case VRR_ITEM_USETYPE_ROPE:
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case VRR_ITEM_USETYPE_ROPE:
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closestPlayer = getClosestPlayer(getPlayerPosition(client), getPlayerPed(client));
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closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
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if(!getPlayerData(closestPlayer)) {
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if(!getPlayerData(closestPlayer)) {
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messagePlayerError(client, "There isn't anyone close enough to tie up!");
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messagePlayerError(client, "There isn't anyone close enough to tie up!");
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@@ -1469,12 +1469,12 @@ function getBestNewOwnerToPutItem(client) {
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let closestDistance = 100.0;
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let closestDistance = 100.0;
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let position = getPlayerPosition(client);
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let position = getPlayerPosition(client);
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let possibleHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
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let possibleHouse = getPlayerHouse(client);
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if(getHouseData(possibleHouse)) {
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if(getHouseData(possibleHouse)) {
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return [VRR_ITEM_OWNER_HOUSE, possibleHouse];
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return [VRR_ITEM_OWNER_HOUSE, possibleHouse];
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}
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}
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let possibleBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
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let possibleBusiness = getPlayerBusiness(client);
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if(getBusinessData(possibleBusiness)) {
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if(getBusinessData(possibleBusiness)) {
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return [VRR_ITEM_OWNER_BIZSTORAGE, possibleBusiness];
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return [VRR_ITEM_OWNER_BIZSTORAGE, possibleBusiness];
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}
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}
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@@ -1496,7 +1496,7 @@ function getBestItemToTake(client, slot) {
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let ownerType = VRR_ITEM_OWNER_NONE;
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let ownerType = VRR_ITEM_OWNER_NONE;
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let ownerId = 0;
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let ownerId = 0;
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let possibleHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
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let possibleHouse = getPlayerHouse(client);
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if(getHouseData(possibleHouse)) {
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if(getHouseData(possibleHouse)) {
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if(typeof getHouseData(possibleHouse).itemCache[slot] != "undefined") {
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if(typeof getHouseData(possibleHouse).itemCache[slot] != "undefined") {
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itemId = getHouseData(possibleHouse).itemCache[slot];
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itemId = getHouseData(possibleHouse).itemCache[slot];
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@@ -1505,7 +1505,7 @@ function getBestItemToTake(client, slot) {
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}
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}
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}
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}
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let possibleBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
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let possibleBusiness = getPlayerBusiness(client);
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if(getBusinessData(possibleBusiness)) {
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if(getBusinessData(possibleBusiness)) {
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if(typeof getBusinessData(possibleBusiness).floorItemCache[slot] != "undefined") {
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if(typeof getBusinessData(possibleBusiness).floorItemCache[slot] != "undefined") {
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itemId = getBusinessData(possibleBusiness).floorItemCache[slot];
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itemId = getBusinessData(possibleBusiness).floorItemCache[slot];
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@@ -1566,7 +1566,7 @@ function listPlayerInventoryCommand(command, params, client) {
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*
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*
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*/
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*/
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function listBusinessStorageInventoryCommand(command, params, client) {
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function listBusinessStorageInventoryCommand(command, params, client) {
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let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
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let businessId = getPlayerBusiness(client);
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if(!getBusinessData(businessId)) {
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if(!getBusinessData(businessId)) {
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messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
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messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
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@@ -1593,7 +1593,7 @@ function listBusinessStorageInventoryCommand(command, params, client) {
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*
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*
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*/
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*/
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function listBusinessFloorInventoryCommand(command, params, client) {
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function listBusinessFloorInventoryCommand(command, params, client) {
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let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
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let businessId = getPlayerBusiness(client);
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if(!getBusinessData(businessId)) {
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if(!getBusinessData(businessId)) {
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messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
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messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
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@@ -1620,7 +1620,7 @@ function listBusinessFloorInventoryCommand(command, params, client) {
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*
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*
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*/
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*/
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function listHouseInventoryCommand(command, params, client) {
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function listHouseInventoryCommand(command, params, client) {
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let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
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let houseId = getPlayerHouse(client);
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if(!getHouseData(houseId)) {
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if(!getHouseData(houseId)) {
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messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
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messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
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