Add weapon damage multiplier
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@@ -32,6 +32,7 @@ let logLevel = LOG_INFO | LOG_DEBUG;
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let weaponDamageEnabled = {};
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let weaponDamageEvent = {};
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let weaponDamageMultiplier = 1.0;
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let forceWeapon = 0;
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let forceWeaponAmmo = 0;
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