Fix sacct saving to include int & vw
This commit is contained in:
@@ -81,7 +81,7 @@ function saveSubAccountToDatabase(subAccountData) {
|
||||
let dbConnection = connectToDatabase();
|
||||
|
||||
if(dbConnection) {
|
||||
let dbQueryString = `UPDATE sacct_main SET sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${subAccountData.interior}, sacct_vw=${subAccountData.dimension} WHERE sacct_id=${subAccountData.databaseId}`;
|
||||
let dbQueryString = `UPDATE sacct_main SET sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${getPlayerInterior(client)}, sacct_vw=${getPlayerVirtualWorld(client)} WHERE sacct_id=${subAccountData.databaseId}`;
|
||||
let dbQuery = queryDatabase(dbConnection, dbQueryString);
|
||||
//freeDatabaseQuery(dbQuery);
|
||||
disconnectFromDatabase(dbConnection);
|
||||
@@ -163,9 +163,8 @@ function checkNewCharacter(client, firstName, lastName, dateOfBirth, placeOfOrig
|
||||
return false;
|
||||
}
|
||||
|
||||
if(areParamsEmpty(skinId)) {
|
||||
triggerNetworkEvent("ag.newCharacterFailed", client, "Invalid skin!");
|
||||
return false;
|
||||
if(!skinId) {
|
||||
skinId = getServerConfig().newCharacter.skin;
|
||||
}
|
||||
|
||||
let subAccountData = createSubAccount(getPlayerData(client).accountData.databaseId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin);
|
||||
@@ -234,9 +233,6 @@ async function selectCharacter(client, characterId = -1) {
|
||||
|
||||
tempSubAccount.lastLogin = new Date().getTime();
|
||||
|
||||
updatePlayerNameTag(client);
|
||||
sendAccountKeyBindsToClient(client);
|
||||
|
||||
messageClientAlert(client, `You are now playing as: [#0099FF]${tempSubAccount.firstName} ${tempSubAccount.lastName}`, getColourByName("white"));
|
||||
messageClientNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
|
||||
messageClientNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
|
||||
@@ -257,7 +253,7 @@ async function selectCharacter(client, characterId = -1) {
|
||||
}, 1000);
|
||||
}, client.ping+1000);
|
||||
|
||||
|
||||
updateAllPlayerNameTags();
|
||||
}
|
||||
addNetworkHandler("ag.selectCharacter", selectCharacter);
|
||||
|
||||
@@ -269,6 +265,8 @@ function switchCharacterCommand(command, params, client) {
|
||||
|
||||
saveSubAccountToDatabase(getClientCurrentSubAccount(client));
|
||||
|
||||
resetClientStuff(client);
|
||||
|
||||
client.despawnPlayer();
|
||||
showConnectCameraToPlayer(client);
|
||||
showCharacterSelectToClient(client);
|
||||
@@ -312,7 +310,7 @@ function getPlayerLastUsedSubAccount(client) {
|
||||
lastUsed = i;
|
||||
}
|
||||
}
|
||||
return lastUsed
|
||||
return lastUsed;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user