Fix sacct saving to include int & vw
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@@ -81,7 +81,7 @@ function saveSubAccountToDatabase(subAccountData) {
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let dbConnection = connectToDatabase();
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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if(dbConnection) {
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let dbQueryString = `UPDATE sacct_main SET sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${subAccountData.interior}, sacct_vw=${subAccountData.dimension} WHERE sacct_id=${subAccountData.databaseId}`;
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let dbQueryString = `UPDATE sacct_main SET sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${getPlayerInterior(client)}, sacct_vw=${getPlayerVirtualWorld(client)} WHERE sacct_id=${subAccountData.databaseId}`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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//freeDatabaseQuery(dbQuery);
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//freeDatabaseQuery(dbQuery);
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disconnectFromDatabase(dbConnection);
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disconnectFromDatabase(dbConnection);
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@@ -163,9 +163,8 @@ function checkNewCharacter(client, firstName, lastName, dateOfBirth, placeOfOrig
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return false;
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return false;
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}
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}
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if(areParamsEmpty(skinId)) {
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if(!skinId) {
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triggerNetworkEvent("ag.newCharacterFailed", client, "Invalid skin!");
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skinId = getServerConfig().newCharacter.skin;
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return false;
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}
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}
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let subAccountData = createSubAccount(getPlayerData(client).accountData.databaseId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin);
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let subAccountData = createSubAccount(getPlayerData(client).accountData.databaseId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin);
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@@ -234,9 +233,6 @@ async function selectCharacter(client, characterId = -1) {
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tempSubAccount.lastLogin = new Date().getTime();
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tempSubAccount.lastLogin = new Date().getTime();
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updatePlayerNameTag(client);
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sendAccountKeyBindsToClient(client);
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messageClientAlert(client, `You are now playing as: [#0099FF]${tempSubAccount.firstName} ${tempSubAccount.lastName}`, getColourByName("white"));
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messageClientAlert(client, `You are now playing as: [#0099FF]${tempSubAccount.firstName} ${tempSubAccount.lastName}`, getColourByName("white"));
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messageClientNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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messageClientNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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messageClientNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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messageClientNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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@@ -257,7 +253,7 @@ async function selectCharacter(client, characterId = -1) {
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}, 1000);
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}, 1000);
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}, client.ping+1000);
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}, client.ping+1000);
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updateAllPlayerNameTags();
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}
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}
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addNetworkHandler("ag.selectCharacter", selectCharacter);
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addNetworkHandler("ag.selectCharacter", selectCharacter);
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@@ -269,6 +265,8 @@ function switchCharacterCommand(command, params, client) {
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saveSubAccountToDatabase(getClientCurrentSubAccount(client));
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saveSubAccountToDatabase(getClientCurrentSubAccount(client));
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resetClientStuff(client);
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client.despawnPlayer();
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client.despawnPlayer();
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showConnectCameraToPlayer(client);
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showConnectCameraToPlayer(client);
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showCharacterSelectToClient(client);
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showCharacterSelectToClient(client);
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@@ -312,7 +310,7 @@ function getPlayerLastUsedSubAccount(client) {
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lastUsed = i;
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lastUsed = i;
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}
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}
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}
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}
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return lastUsed
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return lastUsed;
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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