Fix sent blips, add util net handlers
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@@ -91,7 +91,7 @@ addEventHandler("onElementStreamIn", function(event, element) {
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addNetworkHandler("ag.blips", function(blipData) {
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addNetworkHandler("ag.blips", function(blipData) {
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for(let i in blipData) {
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for(let i in blipData) {
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allServerBlips.push(blipData);
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allServerBlips.push(blipData[i]);
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}
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}
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});
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});
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@@ -127,9 +127,7 @@ function getIslandFromPosition(position) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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addEventHandler("onPedSpawn", function(event, ped) {
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addEventHandler("onPedSpawn", function(event, ped) {
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console.log("localPlayer: " + localPlayer);
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// Nasty workaround since localPlayer is null as the player spawns (reported as client bug #194)
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// Nasty workaround since localPlayer is null as the player spawns (reported as client bug #194)
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setTimeout(attemptToShowBlipsOnSpawn, 500, ped);
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setTimeout(attemptToShowBlipsOnSpawn, 500, ped);
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});
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});
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@@ -141,4 +139,16 @@ function attemptToShowBlipsOnSpawn(ped) {
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.skin", function(ped, skin) {
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ped.skin = skin;
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.removeFromVehicle", function() {
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localPlayer.removeFromVehicle();
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});
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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