Debug logging + fix disconnect reason for query
This commit is contained in:
@@ -317,9 +317,9 @@ function getPlayerFromParams(params) {
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// ===========================================================================
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// ===========================================================================
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function updateConnectionLogOnQuit(client, quitReasonId) {
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function updateConnectionLogOnQuit(client) {
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if (getPlayerData(client) != false) {
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if (getPlayerData(client) != false) {
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quickDatabaseQuery(`UPDATE conn_main SET conn_when_disconnect=NOW(), conn_how_disconnect=${quitReasonId} WHERE conn_id = ${getPlayerData(client).sessionId}`);
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quickDatabaseQuery(`UPDATE conn_main SET conn_when_disconnect=NOW() WHERE conn_id = ${getPlayerData(client).sessionId}`);
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}
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}
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}
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}
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@@ -510,13 +510,16 @@ function removeAllPlayersFromVehicles() {
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// ===========================================================================
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// ===========================================================================
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function handlePlayerEnteringExitingProperty(client) {
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function processPlayerEnteringExitingProperty(client) {
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logToConsole(LOG_DEBUG, `[AGRP.Utilities]: Processing property enter/exit for player ${getPlayerDisplayForConsole(client)} ...`);
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if (getPlayerData(client).enteringExitingProperty == null) {
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if (getPlayerData(client).enteringExitingProperty == null) {
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logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Utilities]: Aborting property enter/exit for player ${getPlayerDisplayForConsole(client)}. Assigned property data is null.`);
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return false;
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return false;
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}
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}
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let pedState = getPlayerData(client).pedState;
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let pedState = getPlayerData(client).pedState;
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if (pedState != AGRP_PEDSTATE_ENTERINGPROPERTY && pedState != AGRP_PEDSTATE_EXITINGPROPERTY) {
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if (pedState != AGRP_PEDSTATE_ENTERINGPROPERTY && pedState != AGRP_PEDSTATE_EXITINGPROPERTY) {
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logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Utilities]: Aborting property enter/exit for player ${getPlayerDisplayForConsole(client)}. Ped state is not entering or exiting property.`);
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return false;
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return false;
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}
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}
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@@ -528,14 +531,24 @@ function handlePlayerEnteringExitingProperty(client) {
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}
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}
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if (propertyData == null || propertyData == false) {
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if (propertyData == null || propertyData == false) {
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logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Utilities]: Aborting property enter/exit for player ${getPlayerDisplayForConsole(client)}. Property is invalid.`);
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return false;
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return false;
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}
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}
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if (pedState == AGRP_PEDSTATE_ENTERINGPROPERTY) {
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if (pedState == AGRP_PEDSTATE_ENTERINGPROPERTY) {
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logToConsole(LOG_VERBOSE, `[AGRP.Utilities]: Processing property ENTER for player ${getPlayerDisplayForConsole(client)} ...`);
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if (isGameFeatureSupported("interiorScene") && propertyData.exitScene != "") {
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logToConsole(LOG_VERBOSE, `[AGRP.Utilities]: Player ${getPlayerDisplayForConsole(client)} is entering a property with interior scene (${propertyData.exitScene})`);
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spawnPlayer(client, propertyData.exitPosition, propertyData.exitRotation, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
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onPlayerSpawn(client);
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} else {
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setPlayerPosition(client, propertyData.exitPosition);
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setPlayerHeading(client, propertyData.exitRotation);
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}
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setPlayerDimension(client, propertyData.exitDimension);
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setPlayerDimension(client, propertyData.exitDimension);
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setPlayerInterior(client, propertyData.exitInterior);
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setPlayerInterior(client, propertyData.exitInterior);
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setPlayerPosition(client, propertyData.exitPosition);
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setPlayerHeading(client, propertyData.exitRotation);
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setTimeout(function () {
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setTimeout(function () {
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if (isFadeCameraSupported()) {
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if (isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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fadeCamera(client, true, 1.0);
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@@ -561,10 +574,18 @@ function handlePlayerEnteringExitingProperty(client) {
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getPlayerData(client).enteringExitingProperty = null;
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getPlayerData(client).enteringExitingProperty = null;
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getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
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getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
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} else if (pedState == AGRP_PEDSTATE_EXITINGPROPERTY) {
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} else if (pedState == AGRP_PEDSTATE_EXITINGPROPERTY) {
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logToConsole(LOG_VERBOSE, `[AGRP.Utilities]: Processing property EXIT for player ${getPlayerDisplayForConsole(client)} from property ID ${propertyData.index}/${propertyData.databaseId} ...`);
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if (isGameFeatureSupported("interiorScene") && propertyData.entranceScene != "") {
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logToConsole(LOG_VERBOSE, `[AGRP.Utilities]: Player ${getPlayerDisplayForConsole(client)} is exiting a property with external interior scene (${propertyData.entranceScene})`);
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spawnPlayer(client, propertyData.entrancePosition, propertyData.entranceRotation, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
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onPlayerSpawn(client);
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} else {
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setPlayerPosition(client, propertyData.entrancePosition);
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setPlayerHeading(client, propertyData.entranceRotation);
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}
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setPlayerDimension(client, propertyData.entranceDimension);
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setPlayerDimension(client, propertyData.entranceDimension);
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setPlayerInterior(client, propertyData.entranceDimension);
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setPlayerInterior(client, propertyData.entranceInterior);
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setPlayerPosition(client, propertyData.entranceDimension);
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setPlayerHeading(client, propertyData.entranceDimension);
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// Check if exiting property was into another house/business
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// Check if exiting property was into another house/business
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let inProperty = false;
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let inProperty = false;
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@@ -611,4 +632,10 @@ function handlePlayerEnteringExitingProperty(client) {
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}
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}
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}
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}
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// ===========================================================================
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function getPlayerCountryISOCode(client) {
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return module.geoip.getCountryISO(getGlobalConfig().geoIPCountryDatabaseFilePath, getPlayerIP(client));
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}
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// ===========================================================================
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// ===========================================================================
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