Re-add house pickup spawning
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
function initHouseScript() {
|
||||
console.log("[Asshat.House]: Initializing house script ...");
|
||||
getServerData().houses = loadHousesFromDatabase();
|
||||
//createAllHousePickups();
|
||||
createAllHousePickups();
|
||||
console.log("[Asshat.House]: House script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
@@ -31,7 +31,7 @@ function loadHousesFromDatabase() {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempHouseData = new serverClasses.houseData(dbAssoc);
|
||||
tempHouses.push(tempHouseData);
|
||||
console.log(`[Asshat.House]: House '${tempHouseData.databaseId}' loaded!`);
|
||||
console.log(`[Asshat.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -91,12 +91,13 @@ function saveHouseToDatabase(houseId) {
|
||||
console.log(`[Asshat.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeHouseDescription = escapeDatabaseString(tempHouseData.description);
|
||||
if(tempHouseData.databaseId == 0) {
|
||||
let dbQueryString = `INSERT INTO house_main (house_server, house_description, house_owner_type, house_owner_id, house_locked, house_entrance_pos_x, house_entrance_pos_y, house_entrance_pos_z, house_entrance_rot_z, house_entrance_int, house_entrance_vw, house_exit_pos_x, house_exit_pos_y, house_exit_pos_z, house_exit_rot_z, house_exit_int, house_exit_vw) VALUES ('${tempHouseData.description}', ${tempHouseData.ownerType}, ${tempHouseData.ownerId}, ${boolToInt(tempHouseData.locked)}, ${tempHouseData.entrancePosition.x}, ${tempHouseData.entrancePosition.y}, ${tempHouseData.entrancePosition.z}, ${tempHouseData.entranceRotation}, ${tempHouseData.entranceInterior}, ${tempHouseData.entranceDimension}, ${tempHouseData.exitPos.x}, ${tempHouseData.exitPos.y}, ${tempHouseData.exitPos.z}, ${tempHouseData.exitHeading}, ${tempHouseData.exitInterior}, ${tempHouseData.exitDimension})`;
|
||||
let dbQueryString = `INSERT INTO house_main (house_server, house_description, house_owner_type, house_owner_id, house_locked, house_entrance_pos_x, house_entrance_pos_y, house_entrance_pos_z, house_entrance_rot_z, house_entrance_int, house_entrance_vw, house_exit_pos_x, house_exit_pos_y, house_exit_pos_z, house_exit_rot_z, house_exit_int, house_exit_vw) VALUES ('${safeHouseDescription}', ${tempHouseData.ownerType}, ${tempHouseData.ownerId}, ${boolToInt(tempHouseData.locked)}, ${tempHouseData.entrancePosition.x}, ${tempHouseData.entrancePosition.y}, ${tempHouseData.entrancePosition.z}, ${tempHouseData.entranceRotation}, ${tempHouseData.entranceInterior}, ${tempHouseData.entranceDimension}, ${tempHouseData.exitPos.x}, ${tempHouseData.exitPos.y}, ${tempHouseData.exitPos.z}, ${tempHouseData.exitHeading}, ${tempHouseData.exitInterior}, ${tempHouseData.exitDimension})`;
|
||||
queryDatabase(dbConnection, dbQueryString);
|
||||
getServerData().houses[houseId].databaseId = getDatabaseInsertId(dbConnection);
|
||||
} else {
|
||||
let dbQueryString = `UPDATE house_main SET house_description='${tempHouseData.description}', house_owner_type=${tempHouseData.ownerType}, house_owner_id=${tempHouseData.ownerId}, house_locked=${boolToInt(tempHouseData.locked)}, house_entrance_pos_x=${tempHouseData.entrancePosition.x}, house_entrance_pos_y=${tempHouseData.entrancePosition.y}, house_entrance_pos_z=${tempHouseData.entrancePosition.z}, house_entrance_rot_z=${tempHouseData.entranceRotation}, house_entrance_int=${tempHouseData.entranceInterior}, house_entrance_vw=${tempHouseData.entranceDimension}, house_exit_pos_x=${tempHouseData.exitPosition.x}, house_exit_pos_y=${tempHouseData.exitPosition.y}, house_exit_pos_z=${tempHouseData.exitPosition.z}, house_exit_rot_z=${tempHouseData.exitRotation}, house_exit_int=${tempHouseData.exitInterior}, house_exit_vw=${tempHouseData.exitDimension} WHERE house_id=${tempHouseData.databaseId}`;
|
||||
let dbQueryString = `UPDATE house_main SET house_description='${safeHouseDescription}', house_owner_type=${tempHouseData.ownerType}, house_owner_id=${tempHouseData.ownerId}, house_locked=${boolToInt(tempHouseData.locked)}, house_entrance_pos_x=${tempHouseData.entrancePosition.x}, house_entrance_pos_y=${tempHouseData.entrancePosition.y}, house_entrance_pos_z=${tempHouseData.entrancePosition.z}, house_entrance_rot_z=${tempHouseData.entranceRotation}, house_entrance_int=${tempHouseData.entranceInterior}, house_entrance_vw=${tempHouseData.entranceDimension}, house_exit_pos_x=${tempHouseData.exitPosition.x}, house_exit_pos_y=${tempHouseData.exitPosition.y}, house_exit_pos_z=${tempHouseData.exitPosition.z}, house_exit_rot_z=${tempHouseData.exitRotation}, house_exit_int=${tempHouseData.exitInterior}, house_exit_vw=${tempHouseData.exitDimension} WHERE house_id=${tempHouseData.databaseId}`;
|
||||
queryDatabase(dbConnection, dbQueryString);
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
@@ -111,9 +112,19 @@ function saveHouseToDatabase(houseId) {
|
||||
|
||||
function createAllHousePickups() {
|
||||
for(let i in getServerData().houses) {
|
||||
getServerData().houses[i].pickup = gta.createPickup(getServerConfig().pickupModels[getServerGame()].house, getServerData().houses[i].entrancePosition);
|
||||
getServerData().houses[i].pickup.setData("ag.ownerType", AG_PICKUP_HOUSE, true);
|
||||
getServerData().houses[i].pickup.setData("ag.ownerId", i, true);
|
||||
if(getServerData().houses[i].entrancePickupModel != -1) {
|
||||
let pickupModelId = getServerConfig().pickupModels[getServerGame()].house;
|
||||
|
||||
if(getServerData().houses[i].entrancePickupModel != 0) {
|
||||
pickupModelId = getServerData().houses[i].entrancePickupModel;
|
||||
}
|
||||
|
||||
getServerData().houses[i].pickup = gta.createPickup(pickupModelId, getServerData().houses[i].entrancePosition);
|
||||
//getServerData().houses[i].pickup.dimension = getServerData().houses[i].entranceDimension;
|
||||
//getServerData().houses[i].pickup.interior = getServerData().houses[i].entranceInterior;
|
||||
getServerData().houses[i].pickup.setData("ag.ownerType", AG_PICKUP_HOUSE, true);
|
||||
getServerData().houses[i].pickup.setData("ag.ownerId", i, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user