Add new police cmd checks
This commit is contained in:
@@ -9,10 +9,27 @@
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// ===========================================================================
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// ===========================================================================
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function policeTazerCommand(command, params, client) {
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function policeTazerCommand(command, params, client) {
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if(!canClientUseJobs(client) || !!canClientUsePoliceJob(client)){
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if(!canPlayerUseJobs(client)) {
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messageClientError(client, "You are not allowed to use jobs.");
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return false;
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return false;
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}
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}
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if(!canPlayerUsePoliceJob(client)) {
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messageClientError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messageClientError(client, "You are working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, AG_JOB_POLICE)) {
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messageClientError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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}
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@@ -20,10 +37,25 @@ function policeTazerCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function policeCuffCommand(command, params, client) {
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function policeCuffCommand(command, params, client) {
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if(!canClientUseJobs(client) || !!canClientUsePoliceJob(client)) {
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if(!canPlayerUseJobs(client)) {
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messageClientError(client, "You are not allowed to use jobs.");
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return false;
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return false;
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}
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}
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if(!canPlayerUsePoliceJob(client)) {
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messageClientError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messageClientError(client, "You are working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, AG_JOB_POLICE)) {
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messageClientError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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}
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@@ -31,10 +63,25 @@ function policeCuffCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function policeArrestCommand(command, params, client) {
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function policeArrestCommand(command, params, client) {
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if(!canClientUseJobs(client) || !!canClientUsePoliceJob(client)) {
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if(!canPlayerUseJobs(client)) {
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messageClientError(client, "You are not allowed to use jobs.");
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return false;
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return false;
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}
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}
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if(!canPlayerUsePoliceJob(client)) {
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messageClientError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messageClientError(client, "You are working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, AG_JOB_POLICE)) {
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messageClientError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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}
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@@ -42,10 +89,25 @@ function policeArrestCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function policeSearchCommand(command, params, client) {
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function policeSearchCommand(command, params, client) {
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if(!canClientUseJobs(client) || !!canClientUsePoliceJob(client)) {
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if(!canPlayerUseJobs(client)) {
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messageClientError(client, "You are not allowed to use jobs.");
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return false;
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return false;
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}
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}
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if(!canPlayerUsePoliceJob(client)) {
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messageClientError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messageClientError(client, "You are working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, AG_JOB_POLICE)) {
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messageClientError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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}
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@@ -53,10 +115,25 @@ function policeSearchCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function policeDragCommand(command, params, client) {
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function policeDragCommand(command, params, client) {
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if(!canClientUseJobs(client) || !!canClientUsePoliceJob(client)) {
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if(!canPlayerUseJobs(client)) {
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messageClientError(client, "You are not allowed to use jobs.");
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return false;
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return false;
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}
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}
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if(!canPlayerUsePoliceJob(client)) {
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messageClientError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messageClientError(client, "You are working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, AG_JOB_POLICE)) {
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messageClientError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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}
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@@ -64,10 +141,25 @@ function policeDragCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function policeDetainCommand(command, params, client) {
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function policeDetainCommand(command, params, client) {
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if(!canClientUseJobs(client) || !!canClientUsePoliceJob(client)) {
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if(!canPlayerUseJobs(client)) {
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messageClientError(client, "You are not allowed to use jobs.");
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return false;
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return false;
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}
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}
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if(!canPlayerUsePoliceJob(client)) {
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messageClientError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messageClientError(client, "You are working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, AG_JOB_POLICE)) {
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messageClientError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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}
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