Add business offices interior types to gamedata (VC)
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@@ -5786,7 +5786,9 @@ let gameData = {
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ConcertHall: [toVector3(-925.417, 1053.4, 13.2005), 8, false, -1],
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RecordingStudio: [toVector3(-879.767, 1156.88, 17.8115), 9, false, -1],
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PrintWorks: [toVector3(-1064.98, -279.093, 12.0882), 18, false, -1],
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Gas: [toVector3(447.26, 789.09, 12.95), 0, false, -1],
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GasStation: [toVector3(447.26, 789.09, 12.95), 0, false, -1],
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BusinessOffices: [toVector3(-551.70, 788.04, 97.51), 0, false, -1],
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BusinessOfficeLobby: [toVector3(-573.64, 794.53, 22.88), 0, false, -1],
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},
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[VRR_GAME_GTA_SA]: { // GTA SA
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@@ -5919,7 +5921,9 @@ let gameData = {
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Prison: [toVector3(-1082.69, -364.05, 7.404), 0, false, -1],
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Ship: [toVector3(-336.53, -1494.56, 9.945), 0, false, -1],
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},
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[VRR_GAME_GTA_IV_EFLC]: {}, // GTA IV EFLC
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[VRR_GAME_GTA_IV_EFLC]: { // GTA IV EFLC
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},
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[VRR_GAME_MAFIA_ONE]: { // Mafia 1
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},
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[VRR_GAME_MAFIA_TWO]: { // Mafia 2
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@@ -6572,6 +6576,18 @@ let gameData = {
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npcs: [
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["Front Desk Clerk", 160, toVector3(215.11, -1272.65, 12.09), 2.95],
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]
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},
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BusinessOffices: {
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businesses: [
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],
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houses: [
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],
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npcs: [
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],
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businessLocations: [
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["Sprunk Vending Machine", toVector3(-552.47, 768.33, 97.51), 0, null],
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["Sprunk Vending Machine", toVector3(-564.14, 768.39, 97.51), 0, null],
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],
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}
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}
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}
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