Add announces for connect/disconnect
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@@ -60,7 +60,7 @@ function onPlayerJoin(event, client) {
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fadeCamera(client, true, 1.0);
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fadeCamera(client, true, 1.0);
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}
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}
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messageAdmins(`${client.name} is joining the server ...`);
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messageDiscordEventChannel(`👋 ${client.name} is connecting to the server ...`);
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//messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
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//messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
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}
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}
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@@ -97,8 +97,6 @@ function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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updateConnectionLogOnQuit(client, quitReasonId);
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updateConnectionLogOnQuit(client, quitReasonId);
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if(isPlayerLoggedIn(client)) {
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if(isPlayerLoggedIn(client)) {
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let reasonText = disconnectReasons[quitReasonId];
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let reasonText = disconnectReasons[quitReasonId];
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if(getPlayerData(client).customDisconnectReason != "") {
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if(getPlayerData(client).customDisconnectReason != "") {
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@@ -623,6 +621,8 @@ function onPlayerSpawn(client) {
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}
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}
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getPlayerData(client).payDayTickStart = sdl.ticks;
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getPlayerData(client).payDayTickStart = sdl.ticks;
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messageDiscordEventChannel(`🧍 ${client.name} spawned as ${getCharacterFullName(client)}`);
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}
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}
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// ===========================================================================
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// ===========================================================================
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