Send player chatbox states on spawn
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@@ -132,7 +132,8 @@ function onPlayerQuit(event, client, quitReasonId) {
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getServerData().clients[getPlayerId(client)] = null;
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logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (quitReasonId - ${reasonTextEnglish})`);
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messageDiscordEventChannel(`👋 ${clientName} has left the server (${reasonTextEnglish})`);
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//messageDiscordEventChannel(`👋 ${clientName} has left the server (${reasonTextEnglish})`);
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messageDiscordEventChannel(getLanguageLocaleString(englishLocale, "PlayerLeftServer", clientName, reasonTextEnglish));
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getClients().filter(c => c != client).forEach(forClient => {
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messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", clientName, getGroupedLocaleString(forClient, "DisconnectReasons", disconnectName)));
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@@ -540,6 +541,12 @@ async function onPlayerSpawn(client) {
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sendPlayerEnterPropertyKey(client, keyId.key);
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}
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sendPlayerChatBoxTimeStampsState(client, isPlayerAccountSettingEnabled(client, "ChatBoxTimestamps"));
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sendPlayerChatEmojiState(client, isPlayerAccountSettingEnabled(client, "ChatEmoji"));
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sendPlayerProfanityFilterState(client, isPlayerAccountSettingEnabled(client, "ProfanityFilter"));
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sendPlayerChatScrollLines(client, getPlayerData(client).accountData.chatScrollLines);
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//sendPlayerGlobalKeyBindsState(client, !isPlayerAccountSettingEnabled(client, "NoKeyBinds"));
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//if(isGTAIV()) {
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// setEntityData(getPlayerPed(client), "agrp.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
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// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
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