Disable cruise control on veh exit
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@@ -62,7 +62,9 @@ function onResourceStart(event, resource) {
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addEventHandler("OnPedEnteredSphereEx", onPedEnteredSphere);
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addEventHandler("OnPedEnteredSphereEx", onPedEnteredSphere);
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addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
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addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
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}
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}
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//garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
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garbageCollectorInterval = setInterval(collectAllGarbage, 1000 * 60);
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localPlayerMoneyInterval = setInterval(updateLocalPlayerMoney, 1000 * 5);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -101,9 +103,9 @@ function onProcess(event, deltaTime) {
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processNearbyPickups();
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processNearbyPickups();
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processVehiclePurchasing();
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processVehiclePurchasing();
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processVehicleBurning();
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processVehicleBurning();
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processVehicleCruiseControl();
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//checkChatBoxAutoHide(); // Will be uncommented on 1.4.0 GTAC update
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//checkChatBoxAutoHide(); // Will be uncommented on 1.4.0 GTAC update
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//processVehicleFires();
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//processVehicleFires();
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -172,6 +174,20 @@ function onPedExitedVehicle(event, ped, vehicle, seat) {
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// ===========================================================================
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// ===========================================================================
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function onPedExitingVehicle(event, ped, vehicle, seat) {
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//logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if (localPlayer != null) {
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if (ped == localPlayer) {
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cruiseControl = false;
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cruiseControlSpeed = 0.0;
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}
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}
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}
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// ===========================================================================
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function onPedEnteredVehicle(event, ped, vehicle, seat) {
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function onPedEnteredVehicle(event, ped, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Ped entered vehicle`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Ped entered vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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