Merge branch 'gtaiv' into nightly
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@@ -52,14 +52,16 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
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natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
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natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
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natives.setBlipMarkerLongDistance(businessData.blipId, true);
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natives.setBlipMarkerLongDistance(businessData.blipId, false);
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natives.setBlipAsShortRange(tempBusinessData.blipId, true);
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natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
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} else {
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let blipId = natives.addBlipForCoord(entrancePosition);
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if(blipId) {
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businessData.blipId = blipId;
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natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
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natives.setBlipMarkerLongDistance(businessData.blipId, true);
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natives.setBlipMarkerLongDistance(businessData.blipId, false);
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natives.setBlipAsShortRange(tempBusinessData.blipId, true);
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natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
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}
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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@@ -73,7 +75,8 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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if(blipId) {
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tempBusinessData.blipId = blipId;
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natives.changeBlipSprite(tempBusinessData.blipId, blipModel);
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natives.setBlipMarkerLongDistance(tempBusinessData.blipId, true);
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natives.setBlipMarkerLongDistance(tempBusinessData.blipId, false);
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natives.setBlipAsShortRange(tempBusinessData.blipId, true);
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natives.changeBlipNameFromAscii(tempBusinessData.blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
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}
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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@@ -95,8 +95,7 @@ function onProcess(event, deltaTime) {
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processGameSpecifics();
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processNearbyPickups();
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processVehiclePurchasing();
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processVehicleFires();
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}
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//processVehicleFires();
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// ===========================================================================
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@@ -13,10 +13,10 @@ function processSync(event, deltaTime) {
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sendNetworkEventToServer("vrr.plr.pos", localPlayer.position);
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sendNetworkEventToServer("vrr.plr.rot", localPlayer.heading);
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if(localPlayer.vehicle != null) {
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sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
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sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
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}
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//if(localPlayer.vehicle != null) {
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// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
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// sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
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//}
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}
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if(localPlayer.health <= 0) {
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