Merge branch 'gtaiv' into nightly
This commit is contained in:
@@ -52,14 +52,16 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
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natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
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natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
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natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
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natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
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natives.setBlipMarkerLongDistance(businessData.blipId, true);
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natives.setBlipMarkerLongDistance(businessData.blipId, false);
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natives.setBlipAsShortRange(tempBusinessData.blipId, true);
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natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
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natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
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} else {
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} else {
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let blipId = natives.addBlipForCoord(entrancePosition);
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let blipId = natives.addBlipForCoord(entrancePosition);
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if(blipId) {
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if(blipId) {
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businessData.blipId = blipId;
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businessData.blipId = blipId;
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natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
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natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
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natives.setBlipMarkerLongDistance(businessData.blipId, true);
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natives.setBlipMarkerLongDistance(businessData.blipId, false);
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natives.setBlipAsShortRange(tempBusinessData.blipId, true);
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natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
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natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
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}
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}
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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@@ -73,7 +75,8 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
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if(blipId) {
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if(blipId) {
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tempBusinessData.blipId = blipId;
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tempBusinessData.blipId = blipId;
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natives.changeBlipSprite(tempBusinessData.blipId, blipModel);
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natives.changeBlipSprite(tempBusinessData.blipId, blipModel);
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natives.setBlipMarkerLongDistance(tempBusinessData.blipId, true);
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natives.setBlipMarkerLongDistance(tempBusinessData.blipId, false);
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natives.setBlipAsShortRange(tempBusinessData.blipId, true);
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natives.changeBlipNameFromAscii(tempBusinessData.blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
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natives.changeBlipNameFromAscii(tempBusinessData.blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
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}
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}
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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@@ -95,8 +95,7 @@ function onProcess(event, deltaTime) {
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processGameSpecifics();
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processGameSpecifics();
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processNearbyPickups();
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processNearbyPickups();
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processVehiclePurchasing();
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processVehiclePurchasing();
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processVehicleFires();
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//processVehicleFires();
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}
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// ===========================================================================
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// ===========================================================================
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@@ -13,10 +13,10 @@ function processSync(event, deltaTime) {
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sendNetworkEventToServer("vrr.plr.pos", localPlayer.position);
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sendNetworkEventToServer("vrr.plr.pos", localPlayer.position);
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sendNetworkEventToServer("vrr.plr.rot", localPlayer.heading);
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sendNetworkEventToServer("vrr.plr.rot", localPlayer.heading);
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if(localPlayer.vehicle != null) {
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//if(localPlayer.vehicle != null) {
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sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
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// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
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sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
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// sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
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}
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//}
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}
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}
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if(localPlayer.health <= 0) {
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if(localPlayer.health <= 0) {
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@@ -13,6 +13,8 @@ function initChatScript() {
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return true;
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return true;
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}
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}
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// ===========================================================================
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function processPlayerChat(client, messageText) {
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function processPlayerChat(client, messageText) {
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if(!getPlayerData(client)) {
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if(!getPlayerData(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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messagePlayerError(client, "You need to login before you can chat!");
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@@ -47,7 +49,7 @@ function processPlayerChat(client, messageText) {
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}
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}
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*/
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*/
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messagePlayerNormal(null, `💬 ${getCharacterFullName(client)}: ${messageText}`);
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messagePlayerNormal(null, `💬 ${getCharacterFullName(client)}: ${messageText}`);
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messageDiscordChatChannel(`💬 ${getCharacterFullName(client)}: ${messageText}`);
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//messageDiscordChatChannel(`💬 ${getCharacterFullName(client)}: ${messageText}`);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -80,29 +80,27 @@ function initConfigScript() {
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logToConsole(LOG_DEBUG, "[VRR.Config]: Loading global config ...");
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logToConsole(LOG_DEBUG, "[VRR.Config]: Loading global config ...");
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loadGlobalConfig();
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loadGlobalConfig();
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logToConsole(LOG_DEBUG, "[VRR.Config]: Loading server config ...");
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logToConsole(LOG_INFO, "[VRR.Config]: Loading server config ...");
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serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
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serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
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logToConsole(LOG_DEBUG, "[VRR.Config]: Applying server config ...");
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logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
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getServerConfig().fallingSnow = intToBool(toInteger(server.getCVar("fallingsnow")));
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getServerConfig().fallingSnow = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("FallingSnow"));
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getServerConfig().groundSnow = intToBool(toInteger(server.getCVar("groundsnow")));
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getServerConfig().groundSnow = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("GroundSnow"));
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getServerConfig().useGUI = intToBool(toInteger(server.getCVar("gui")));
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getServerConfig().useGUI = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("GUI"));
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getServerConfig().showLogo = false;
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getServerConfig().showLogo = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("Logo"));
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getServerConfig().testerOnly = intToBool(toInteger(server.getCVar("testeronly")));
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getServerConfig().testerOnly = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("Testing"));
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getServerConfig().discordEnabled = false;
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getServerConfig().discordEnabled = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("DiscordBot"));
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getServerConfig().createJobPickups = intToBool(toInteger(server.getCVar("jobpickups")));
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getServerConfig().createJobPickups = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("JobPickups"));
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getServerConfig().createBusinessPickups = intToBool(toInteger(server.getCVar("businesspickups")));
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getServerConfig().createBusinessPickups = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("BusinessPickups"));
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getServerConfig().createHousePickups = intToBool(toInteger(server.getCVar("housepickups")));
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getServerConfig().createHousePickups = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("HousePickups"));
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getServerConfig().createJobBlips = intToBool(toInteger(server.getCVar("jobblips")));
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getServerConfig().createJobBlips = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("JobBlips"));
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getServerConfig().createBusinessBlips = intToBool(toInteger(server.getCVar("businessblips")));
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getServerConfig().createBusinessBlips = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("BusinessBlips"));
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getServerConfig().createHouseBlips = intToBool(toInteger(server.getCVar("houseblips")));
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getServerConfig().createHouseBlips = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("HouseBlips"));
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getServerConfig().useRealTime = intToBool(toInteger(server.getCVar("realtime")));
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getServerConfig().useRealTime = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("RealTime"));
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getServerConfig().antiCheat.enabled = intToBool(toInteger(server.getCVar("anticheat")));
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getServerConfig().antiCheat.enabled = hasBitFlag(getServerConfig().settings, getServerSettingsFlagValue("Anticheat"));
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applyConfigToServer(serverConfig);
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applyConfigToServer(serverConfig);
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logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
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logToConsole(LOG_DEBUG, "[VRR.Config]: All config loaded and applied successfully!");
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logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
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logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
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}
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}
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