Remove debug log, send removed objs
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@@ -22,7 +22,6 @@ function getPositionCommand(command, params, client) {
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let position = client.player.position;
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messageClientNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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console.log(`Position: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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return true;
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}
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@@ -140,7 +139,7 @@ function enterExitPropertyCommand(command, params, client) {
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let closestBusinessId = getClosestBusinessEntrance(getPlayerPosition(client));
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let closestBusiness = getBusinessData(closestBusinessId)
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if(getDistance(closestBusiness.entrancePosition, getPlayerPosition(client)) <= getServerConfig().enterPropertyDistance) {
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if(doesBusinessHaveInterior(closestBusinessId)) {
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if(!doesBusinessHaveInterior(closestBusinessId)) {
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messageClientAlert(client, "This business does not have an interior.");
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messageClientTip(client, "You can use business commands at the door.");
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return false;
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@@ -161,12 +160,10 @@ function enterExitPropertyCommand(command, params, client) {
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if(getServerData().houses.length > 0) {
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let closestHouseId = getClosestHouseEntrance(getPlayerPosition(client));
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//console.log(closestHouseId);
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let closestHouse = getHouseData(closestHouseId);
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//let distance = getDistance(closestHouse.entrancePosition, getPlayerPosition(client));
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//console.log(`Distance to closest house door: ${distance}`);
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if(getDistance(closestHouse.entrancePosition, getPlayerPosition(client)) <= getServerConfig().enterPropertyDistance) {
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if(doesHouseHaveInterior(closestHouseId)) {
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if(!doesHouseHaveInterior(closestHouseId)) {
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messageClientAlert(client, "This house does not have an interior.");
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messageClientTip(client, "You can use house commands at the door.");
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return false;
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@@ -190,4 +187,13 @@ function enterExitPropertyCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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function sendRemovedWorldObjectsToPlayer(client) {
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for(let i in getServerConfig().removedWorldObjects[getServerGame()]) {
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console.log(`[Asshat.Misc] Sending removed world object ${i} (${getServerConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
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triggerNetworkEvent("ag.removeWorldObject", client, getServerConfig().removedWorldObjects[getServerGame()][i].model, getServerConfig().removedWorldObjects[getServerGame()][i].position, getServerConfig().removedWorldObjects[getServerGame()][i].range);
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}
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}
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// ---------------------------------------------------------------------------
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