Renamed get auto last char state func

This commit is contained in:
Vortrex
2020-12-21 09:23:17 -06:00
parent 0841c406d3
commit 908683dcad

View File

@@ -50,7 +50,7 @@ function autoLoginByIPCommand(command, params, client) {
function autoSelectLastCharacterCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("autoSelectLastCharacter");
if(isAccountAutoSelectLastCharacterEnabled(getClientData(client).accountData)) {
if(doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
getClientData(client).accountData.settings = getClientData(client).accountData.settings & ~flagValue;
messageClientSuccess(client, `You will not be automatically spawned as your last used character`);
} else {
@@ -68,11 +68,11 @@ function toggleAccountGUICommand(command, params, client) {
if(!doesPlayerHaveGUIEnabled(client)) {
getClientData(client).accountData.settings = getClientData(client).accountData.settings & ~flagValue;
messageClientSuccess(client, `You will now be shown GUI (if enabled on current server)`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled GUI on for their account`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled GUI for their account ON.`);
} else {
getClientData(client).accountData.settings = getClientData(client).accountData.settings | flagValue;
messageClientSuccess(client, `You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled GUI off for their account`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled GUI for their account OFF.`);
}
if(!isClientLoggedIn(client)) {
@@ -99,6 +99,57 @@ function toggleAccountGUICommand(command, params, client) {
// ---------------------------------------------------------------------------
function toggleAccountServerLogoCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("noServerLogo");
if(!doesPlayerHaveLogoEnabled(client)) {
getClientData(client).accountData.settings = getClientData(client).accountData.settings & ~flagValue;
messageClientSuccess(client, `You will now be shown the server logo (if enabled on current server)`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled the server logo ON for their account`);
triggerNetworkEvent("ag.logo", client, true);
} else {
getClientData(client).accountData.settings = getClientData(client).accountData.settings | flagValue;
messageClientSuccess(client, `You will not be shown the server logo.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled the server logo OFF for their account`);
triggerNetworkEvent("ag.logo", client, false);
}
return true;
}
// ---------------------------------------------------------------------------
// UNFINISHED!
// TO-DO: Make GUI, add command to generate code to add to auth app and command to input code returned by auth app
function toggleAccountTwoFactorAuthCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("twoStepAuth");
if(getClientData(client).emailAddress != "") {
messageClientError(client, "You need to add your email to your account to use two-factor authentication.");
messageClientTip(client, "[#FFFFFF]Use [#AAAAAA]/setemail [#FFFFFF]to add your email.");
return false;
}
if(!isValidEmailAddress(getClientData(client).emailAddress)) {
messageClientError(client, "The email you previously added is not valid.");
messageClientTip(client, "[#FFFFFF]Use [#AAAAAA]/setemail [#FFFFFF]to add a valid email.");
return false;
}
if(!doesPlayerHaveTwoFactorAuthEnabled(client)) {
getClientData(client).accountData.settings = getClientData(client).accountData.settings & ~flagValue;
messageClientSuccess(client, `[#FFFFFF]Use this code to add your account into your authenticator app: [#AAAAAA]${addtoAuthenticatorCode}`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
} else {
getClientData(client).accountData.settings = getClientData(client).accountData.settings | flagValue;
messageClientSuccess(client, `You have turned off two-factor authentication for login.`);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
}
return true;
}
// ---------------------------------------------------------------------------
function registerCommand(command, params, client) {
if(isClientRegistered(client)) {
messageClientError(client, "Your name is already registered!");
@@ -145,6 +196,54 @@ function changePasswordCommand(command, params, client) {
// ---------------------------------------------------------------------------
function setAccountEmailCommand(command, params, client) {
messageClientError(client, `This command is not yet finished and will be available soon!`);
return false;
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let emailAddress = splitParams[0];
if(!isValidEmailAddress(emailAddress)) {
messageClientError(client, `The email '${emailAddress} is not valid!`);
return false;
}
// TO-DO: Command (like /verifyemail or use this one for second step too) to input verification code sent to email.
//getClientData(client).accountData.emailAddress = emailAddress;
messageClientSuccess(client, "Your password has been changed!");
}
// ---------------------------------------------------------------------------
function setAccountDiscordCommand(command, params, client) {
messageClientError(client, `This command is not yet finished and will be available soon!`);
return false;
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let discordName = splitParams[0];
if(!isValidEmailAddress(emailAddress)) {
messageClientError(client, `The discord '${discordName} is not valid!`);
return false;
}
// TO-DO: Command (like /verifyemail or use this one for second step too) to input verification code sent to email.
//getClientData(client).accountData.emailAddress = emailAddress;
//messageClientSuccess(client, "Your discord account has been attached to your game account!");
}
// ---------------------------------------------------------------------------
function isClientLoggedIn(client) {
if(client.console) {
return true;
@@ -768,8 +867,8 @@ function doesPlayerHaveGUIEnabled(client) {
// ---------------------------------------------------------------------------
function doesPlayerHaveAutoLoginByIPEnabled(client) {
if(hasBitFlag(getClientData(client).accountData.settings, getAccountSettingsFlagValue("autoLoginIP"))) {
function doesPlayerHaveLogoEnabled(client) {
if(hasBitFlag(getClientData(client).accountData.settings, getAccountSettingsFlagValue("noServerLogo"))) {
return false;
}
@@ -778,9 +877,19 @@ function doesPlayerHaveAutoLoginByIPEnabled(client) {
// ---------------------------------------------------------------------------
function doesPlayerHaveAutoLoginByIPEnabled(client) {
if(hasBitFlag(getClientData(client).accountData.settings, getAccountSettingsFlagValue("autoLoginIP"))) {
return true;
}
return false;
}
// ---------------------------------------------------------------------------
function doesPlayerHaveAutoSelectLastCharacterEnabled(client) {
if(hasBitFlag(getClientData(client).accountData.settings, getAccountSettingsFlagValue("autoSelectLastCharacter"))) {
return false;
return true;
}
return true;