Handle respawn for paintball (don't use normal death respawn)
This commit is contained in:
@@ -402,53 +402,57 @@ function onPlayerDeath(client, position) {
|
|||||||
fadeCamera(client, false, 1.0);
|
fadeCamera(client, false, 1.0);
|
||||||
}
|
}
|
||||||
setTimeout(function () {
|
setTimeout(function () {
|
||||||
if (getPlayerCurrentSubAccount(client).inJail) {
|
if (isPlayerInPaintBall(client)) {
|
||||||
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
|
respawnPlayerForPaintBall(client);
|
||||||
despawnPlayer(client);
|
|
||||||
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
|
|
||||||
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
|
|
||||||
|
|
||||||
if (isPlayerWorking(client)) {
|
|
||||||
stopWorking(client);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (getGame() == VRR_GAME_MAFIA_ONE) {
|
|
||||||
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestJail.position, closestJail.heading);
|
|
||||||
} else {
|
|
||||||
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isFadeCameraSupported()) {
|
|
||||||
fadeCamera(client, true, 1.0);
|
|
||||||
}
|
|
||||||
updatePlayerSpawnedState(client, true);
|
|
||||||
makePlayerStopAnimation(client);
|
|
||||||
setPlayerControlState(client, true);
|
|
||||||
resetPlayerBlip(client);
|
|
||||||
} else {
|
} else {
|
||||||
let closestHospital = getClosestHospital(getPlayerPosition(client));
|
if (getPlayerCurrentSubAccount(client).inJail) {
|
||||||
despawnPlayer(client);
|
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
|
||||||
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
|
despawnPlayer(client);
|
||||||
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
|
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
|
||||||
|
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
|
||||||
|
|
||||||
if (isPlayerWorking(client)) {
|
if (isPlayerWorking(client)) {
|
||||||
stopWorking(client);
|
stopWorking(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (getGame() == VRR_GAME_MAFIA_ONE) {
|
if (getGame() == VRR_GAME_MAFIA_ONE) {
|
||||||
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestHospital.position, closestHospital.heading);
|
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestJail.position, closestJail.heading);
|
||||||
|
} else {
|
||||||
|
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isFadeCameraSupported()) {
|
||||||
|
fadeCamera(client, true, 1.0);
|
||||||
|
}
|
||||||
|
updatePlayerSpawnedState(client, true);
|
||||||
|
makePlayerStopAnimation(client);
|
||||||
|
setPlayerControlState(client, true);
|
||||||
|
resetPlayerBlip(client);
|
||||||
} else {
|
} else {
|
||||||
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
|
let closestHospital = getClosestHospital(getPlayerPosition(client));
|
||||||
}
|
despawnPlayer(client);
|
||||||
|
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
|
||||||
|
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
|
||||||
|
|
||||||
if (isFadeCameraSupported()) {
|
if (isPlayerWorking(client)) {
|
||||||
fadeCamera(client, true, 1.0);
|
stopWorking(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
updatePlayerSpawnedState(client, true);
|
if (getGame() == VRR_GAME_MAFIA_ONE) {
|
||||||
makePlayerStopAnimation(client);
|
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestHospital.position, closestHospital.heading);
|
||||||
setPlayerControlState(client, true);
|
} else {
|
||||||
resetPlayerBlip(client);
|
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isFadeCameraSupported()) {
|
||||||
|
fadeCamera(client, true, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
updatePlayerSpawnedState(client, true);
|
||||||
|
makePlayerStopAnimation(client);
|
||||||
|
setPlayerControlState(client, true);
|
||||||
|
resetPlayerBlip(client);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}, 2000);
|
}, 2000);
|
||||||
}, 1000);
|
}, 1000);
|
||||||
|
|||||||
Reference in New Issue
Block a user