Add job uniform to client data class
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@@ -154,6 +154,7 @@ function initClassTable() {
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this.jobLockerCache = new Array(9).fill(-1);
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this.jobEquipmentCache = [];
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this.jobUniform = 0;
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this.itemActionState = AG_ITEM_ACTION_NONE;
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this.itemActionItem = -1;
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@@ -332,6 +333,8 @@ function initClassTable() {
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this.pedScale = toVector3(1.0, 1.0, 1.0);
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this.walkStyle = 0;
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this.fightStyle = 0;
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this.health = 100;
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this.armour = 100;
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this.bodyParts = {
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hair: [0,0],
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@@ -377,6 +380,8 @@ function initClassTable() {
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this.pedScale = toVector3(toFloat(dbAssoc["sacct_scale_x"]), toFloat(dbAssoc["sacct_scale_y"]), toFloat(dbAssoc["sacct_scale_z"]));
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this.walkStyle = toInteger(dbAssoc["sacct_walkstyle"]);
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this.fightStyle = toInteger(dbAssoc["sacct_fightstyle"]);
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this.health = toInteger(dbAssoc["sacct_health"]);
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this.armour = toInteger(dbAssoc["sacct_armour"]);
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this.bodyParts = {
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hair: [toInteger(dbAssoc["sacct_hd_part_hair_model"]) || 0, toInteger(dbAssoc["sacct_hd_part_hair_texture"]) || 0],
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