diff --git a/files/fonts/pricedown.ttf b/files/fonts/pricedown.ttf
deleted file mode 100644
index 69c76cf3..00000000
Binary files a/files/fonts/pricedown.ttf and /dev/null differ
diff --git a/files/fonts/roboto-regular.ttf b/files/fonts/roboto-regular.ttf
deleted file mode 100644
index 8c082c8d..00000000
Binary files a/files/fonts/roboto-regular.ttf and /dev/null differ
diff --git a/files/images/asshat-logo.png b/files/images/asshat-logo.png
deleted file mode 100644
index 0ac65cb9..00000000
Binary files a/files/images/asshat-logo.png and /dev/null differ
diff --git a/scripts/client/gui.js b/scripts/client/gui.js
deleted file mode 100644
index 7930102f..00000000
--- a/scripts/client/gui.js
+++ /dev/null
@@ -1,283 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: gui.js
-// DESC: Provides GUI functionality and styles (using MexUI)
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-var app = {};
-
-let mainFont = "Roboto"; // "Arial"
-
-//let mainLogoPath = (typeof gta == "undefined") ? "files/images/mafiac-logo.png" : "files/images/gtac-logo.png";
-let mainLogoPath = "files/images/asshat-logo.png";
-
-let primaryColour = [200, 200, 200];
-let secondaryColour = [16, 16, 16];
-let primaryTextColour = [0, 0, 0];
-let focusedColour = [200, 200, 200];
-let invalidValueColour = [200, 200, 200];
-
-let focusedColourOffset = 50;
-
-let windowAlpha = 200;
-let windowTitleAlpha = 180;
-let buttonAlpha = 180;
-let textInputAlpha = 180;
-
-let guiReady = false;
-
-// ===========================================================================
-
-let characterData = [];
-let currentCharacter = 0;
-
-let inCharacterSelectScreen = false;
-let creatingCharacter = false;
-
-// ===========================================================================
-
-function initGUIScript() {
- logToConsole(LOG_DEBUG, "[VRR.GUI]: Initializing GUI script ...");
- logToConsole(LOG_DEBUG, "[VRR.GUI]: GUI script initialized!");
-}
-
-// ===========================================================================
-
-function initGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing GUI ...`);
-
- initLoginGUI();
- initRegisterGUI();
- initNewCharacterGUI();
- initCharacterSelectGUI();
- initInfoDialogGUI();
- initErrorDialogGUI();
- initYesNoDialogGUI();
- initTwoFactorAuthenticationGUI();
- initListGUI();
- initResetPasswordGUI();
- initChangePasswordGUI();
- initLocaleChooserGUI();
-
- closeAllWindows();
- guiReady = true;
-
- logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
-
- loadLocaleConfig();
- loadAllLocaleStrings();
-
- resetGUIStrings();
- resetLocaleChooserOptions();
-
- sendNetworkEventToServer("vrr.guiReady", true);
-};
-
-// ===========================================================================
-
-function closeAllWindows() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Closing all GUI windows`);
- infoDialog.window.shown = false;
- yesNoDialog.window.shown = false;
- errorDialog.window.shown = false;
- register.window.shown = false;
- login.window.shown = false;
- newCharacter.window.shown = false;
- characterSelect.window.shown = false;
- twoFactorAuth.window.shown = false;
- listDialog.window.shown = false;
- passwordReset.window.shown = false;
- passwordChange.window.shown = false;
- localeChooser.window.shown = false;
-
- mexui.setInput(false);
- mexui.focusedControl = false;
-
- guiSubmitKey = false;
- guiLeftKey = false;
- guiRightKey = false;
- guiUpKey = false;
- guiDownKey = false;
-
- setChatWindowEnabled(true);
-}
-
-// ===========================================================================
-
-function isAnyGUIActive() {
- if (!guiReady) {
- return false;
- }
-
- if (infoDialog.window.shown == true) {
- return true;
- }
-
- if (yesNoDialog.window.shown == true) {
- return true;
- }
-
- if (errorDialog.window.shown == true) {
- return true;
- }
-
- if (register.window.shown == true) {
- return true;
- }
-
- if (login.window.shown == true) {
- return true;
- }
-
- if (newCharacter.window.shown == true) {
- return true;
- }
-
- if (characterSelect.window.shown == true) {
- return true;
- }
-
- if (twoFactorAuth.window.shown == true) {
- return true;
- }
-
- if (listDialog.window.shown == true) {
- return true;
- }
-
- if (passwordReset.window.shown == true) {
- return true;
- }
-
- if (passwordChange.window.shown == true) {
- return true;
- }
-
- if (localeChooser.window.shown == true) {
- return true;
- }
-
- return false;
-}
-
-// ===========================================================================
-
-function setGUIColours(red1, green1, blue1, red2, green2, blue2, red3, green3, blue3) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Received new GUI colours from server: ${red1}, ${green1}, ${blue1} / ${red2}, ${green2}, ${blue2} / ${red3}, ${green3}, ${blue3}`);
- primaryColour = [red1, green1, blue1];
- secondaryColour = [red2, green2, blue2];
- primaryTextColour = [red3, green3, blue3];
- focusedColour = [red1 + focusedColourOffset, green1 + focusedColourOffset, blue1 + focusedColourOffset];
-
- initGUI();
-}
-
-// ===========================================================================
-
-function hideAllGUI() {
- closeAllWindows();
- setChatWindowEnabled(true);
- guiSubmitKey = false;
-}
-
-// ===========================================================================
-
-function processGUIKeyPress(keyCode) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Processing key press: ${keyCode}`);
-
- if (!isAnyGUIActive()) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] GUI is not active. Cancelling keypress processing.`);
- return false;
- }
-
- if (keyCode == SDLK_RETURN || keyCode == SDLK_RETURN2) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is submit (${guiSubmitKey})`);
- if (guiSubmitKey != false) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Calling submit key function`);
- guiSubmitKey.call();
- }
- } else if (keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is left (${guiLeftKey})`);
- if (guiLeftKey != false) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Calling left key function`);
- guiLeftKey.call();
- }
- } else if (keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is right (${guiRightKey})`);
- if (guiRightKey != false) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Calling right key function`);
- guiRightKey.call();
- }
- } else if (keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is down (${guiDownKey})`);
- if (guiDownKey != false) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Calling down key function`);
- guiDownKey.call();
- }
- } else if (keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is up (${guiUpKey})`);
- if (guiUpKey != false) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Calling up key function`);
- guiUpKey.call();
- }
- }
-}
-
-// ===========================================================================
-
-function processToggleGUIKeyPress(keyCode) {
- if (keyCode == disableGUIKey) {
- sendNetworkEventToServer("vrr.toggleGUI");
- }
-}
-
-// ===========================================================================
-
-function resetGUIStrings() {
- // Login GUI
- login.messageLabel.text = getLocaleString("GUILoginWindowLabelEnterPassword");
- login.passwordInput.placeholder = getLocaleString("GUILoginWindowPasswordPlaceholder");
- login.loginButton.text = toUpperCase(getLocaleString("GUILoginWindowSubmitButton"));
- login.forgotPasswordButton.text = toUpperCase(getLocaleString("GUILoginWindowResetPasswordButton"));
- login.resetPasswordLabel.text = getLocaleString("GUILoginWindowForgotPasswordLabel");
-
- // Register GUI
- register.messageLabel.text = getLocaleString("GUIRegisterWindowLabelCreateAccount");
- register.passwordInput.placeholder = getLocaleString("GUIRegisterWindowPasswordPlaceholder");
- register.confirmPasswordInput.placeholder = getLocaleString("GUIRegisterWindowConfirmPasswordPlaceholder");
- register.emailInput.placeholder = getLocaleString("GUIRegisterWindowEmailPlaceholder");
- register.registerButton.text = toUpperCase(getLocaleString("GUIRegisterWindowSubmitButton"));
-
- // Change Password GUI
- passwordChange.window.title = toUpperCase(getLocaleString("GUIChangePasswordWindowTitle"));
- passwordChange.messageLabel.text = getLocaleString("GUIChangePasswordPasswordLabel");
- passwordChange.passwordInput.placeholder = getLocaleString("GUIChangePasswordPasswordPlaceholder");
- passwordChange.confirmPasswordInput.placeholder = getLocaleString("GUIChangePasswordConfirmPasswordPlaceholder");
- passwordChange.submitButton.text = toUpperCase(getLocaleString("GUIChangePasswordSubmitButton"));
-
- // Reset Password GUI
- passwordReset.messageLabel.text = toUpperCase(getLocaleString("GUIResetPasswordConfirmEmailLabel"));
- passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
- passwordReset.resetPasswordButton.text = toUpperCase(getLocaleString("GUIResetPasswordSubmitButton"));
- passwordReset.backToLoginButton.text = toUpperCase(getLocaleString("GUIResetPasswordLoginButton"));
- passwordReset.backToLoginLabel.text = getLocaleString("GUIResetPasswordRememberMessage");
-
- // Character Selection GUI
- characterSelect.window.title = toUpperCase(getLocaleString("GUICharacterSelectWindowTitle"));
- characterSelect.cashText.text = getLocaleString("GUICharacterSelectMoneyLabel", "0");
- characterSelect.clanText.text = getLocaleString("GUICharacterSelectClanLabel", "None");
- characterSelect.lastPlayedText.text = getLocaleString("GUICharacterSelectLastPlayedLabel", "Never");
- characterSelect.previousCharacterButton.text = toUpperCase(getLocaleString("GUIPreviousCharacterButton"));
- characterSelect.nextCharacterButton.text = toUpperCase(getLocaleString("GUINextCharacterButton"));
- characterSelect.selectCharacterButton.text = toUpperCase(getLocaleString("GUIPlayAsCharacterButton"));
- characterSelect.newCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterButton"));
-
- // Character Creation GUI
- newCharacter.messageLabel.text = getLocaleString("GUINewCharacterMessageLabel");
- newCharacter.firstNameInput.placeholder = getLocaleString("GUINewCharacterFirstNamePlaceholder");
- newCharacter.lastNameInput.placeholder = getLocaleString("GUINewCharacterLastNamePlaceholder");
- newCharacter.createCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterSubmitButton"));
-}
\ No newline at end of file
diff --git a/scripts/client/gui/2fa.js b/scripts/client/gui/2fa.js
deleted file mode 100644
index 8bdebc81..00000000
--- a/scripts/client/gui/2fa.js
+++ /dev/null
@@ -1,135 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: 2fa.js
-// DESC: Provides two factor authentication GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let twoFactorAuth = {
- window: null,
- logoImage: null,
- qrCode: null,
- messageLabel: null,
- codeLabel: null,
- codeInput: null,
- submitButton: null,
-};
-
-// ===========================================================================
-
-function initTwoFactorAuthenticationGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
- twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- transitionTime: 500,
- },
- title: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
- twoFactorAuth.window.titleBarIconSize = toVector2(0,0);
- twoFactorAuth.window.titleBarHeight = 0;
-
- twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- twoFactorAuth.codeLabel = twoFactorAuth.window.text(20, 135, 260, 20, 'Please enter the code sent to your email!', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(200, 200, 200, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- twoFactorAuth.codeInput = twoFactorAuth.window.textInput(20, 170, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- textColour: toColour(200, 200, 200, 150),
- textSize: 10.0,
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
- },
- });
- twoFactorAuth.codeInput.placeholder = "Code";
-
- twoFactorAuth.submitButton = twoFactorAuth.window.button(20, 205, 260, 30, 'SUBMIT', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(0, 0, 0, 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- },
- }, checkTwoFactorAuth);
-
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created two factor auth GUI`);
-}
-
-// ===========================================================================
-
-function showTwoFactorAuthGUI() {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing two-factor authentication window`);
- setChatWindowEnabled(false);
- mexui.setInput(true);
- twoFactorAuth.window.shown = true;
- mexui.focusedControl = twoFactorAuth.codeInput;
- guiSubmitKey = checkTwoFactorAuth;
-}
-
-// ===========================================================================
-
-function twoFactorAuthFailed(errorMessage) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
- twoFactorAuth.messageLabel.text = errorMessage;
- twoFactorAuth.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
- twoFactorAuth.codeInput.text = "";
-}
-
-// ===========================================================================
-
-function twoFactorAuthSuccess() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports two-factor authentication was successful`);
- closeAllWindows();
-}
-
-// ===========================================================================
-
-function checkTwoFactorAuth() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
- sendNetworkEventToServer("vrr.2fa", twoFactorAuth.codeInput.lines[0]);
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/bizmgr.js b/scripts/client/gui/bizmgr.js
deleted file mode 100644
index bce4ce16..00000000
--- a/scripts/client/gui/bizmgr.js
+++ /dev/null
@@ -1,8 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: bizmgr.js
-// DESC: Provides business manager GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/changepass.js b/scripts/client/gui/changepass.js
deleted file mode 100644
index 39476dfd..00000000
--- a/scripts/client/gui/changepass.js
+++ /dev/null
@@ -1,157 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: changepass.js
-// DESC: Provides change password GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let passwordChange = {
- window: null,
- logoImage: null,
- messageLabel: null,
- passwordInput: null,
- confirmPasswordInput: null,
- submitButton: null,
-};
-
-// ===========================================================================
-
-function initChangePasswordGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password change GUI ...`);
- passwordChange.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Change Password', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- transitionTime: 500,
- },
- title: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- }
- });
- passwordChange.window.titleBarIconSize = toVector2(0,0);
- passwordChange.window.titleBarHeight = 0;
- passwordChange.window.titleBarShown = false;
-
- passwordChange.window.image(85, -10, 140, 140, mainLogoPath, {
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- passwordChange.messageLabel = passwordChange.window.text(20, 75, 260, 20, 'Enter a new password', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(200, 200, 200, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- passwordChange.passwordInput = passwordChange.window.textInput(20, 130, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 200),
- textSize: 10.0,
- textFont: mainFont,
- }
- });
- passwordChange.passwordInput.masked = true;
- passwordChange.passwordInput.placeholder = "Password";
-
- passwordChange.confirmPasswordInput = passwordChange.window.textInput(20, 160, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 200),
- textSize: 10.0,
- textFont: mainFont,
- }
- });
- passwordChange.confirmPasswordInput.masked = true;
- passwordChange.confirmPasswordInput.placeholder = "Confirm password";
-
- passwordChange.submitButton = passwordChange.window.button(20, 195, 260, 30, 'CHANGE PASSWORD', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(255, 255, 255, 255),
- textSize: 12.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- },
- }, checkChangePassword);
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created change password GUI`);
-}
-
-// ===========================================================================
-
-function passwordChangeFailed(errorMessage) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports change password failed. Reason: ${errorMessage}`);
- passwordChange.messageLabel.text = errorMessage;
- passwordChange.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
- passwordChange.passwordInput.text = "";
- passwordChange.confirmPasswordInput.text = "";
- passwordChange.verificationCodeInput.text = "";
-}
-
-// ===========================================================================
-
-function checkChangePassword() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password change with server ...`);
- sendNetworkEventToServer("vrr.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
-}
-
-// ===========================================================================
-
-function showChangePasswordGUI(errorMessage) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing change password window`);
- closeAllWindows();
- setChatWindowEnabled(false);
- mexui.setInput(true);
- passwordChange.window.shown = true;
- passwordChange.messageLabel = errorMessage;
- mexui.focusedControl = passwordChange.passwordInput;
- guiSubmitKey = checkChangePassword;
-
- showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordChange.window.position.y+passwordChange.window.size.y+20));
-}
-
-// ===========================================================================
-
-function passwordChangeSuccess() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password change was successful`);
- guiSubmitKey = false;
- closeAllWindows();
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/charselect.js b/scripts/client/gui/charselect.js
deleted file mode 100644
index 434e3a91..00000000
--- a/scripts/client/gui/charselect.js
+++ /dev/null
@@ -1,248 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: charselect.js
-// DESC: Provides character select GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let characterSelect = {
- window: null,
- skinImage: null,
- nameText: null,
- cashText: null,
- clanText: null,
- lastPlayedText: null,
- previousCharacterButton: null,
- nextCharacterButton: null,
- selectCharacterButton: null,
- newCharacterButton: null,
-};
-
-// ===========================================================================
-
-function initCharacterSelectGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
- characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- },
- title: {
- textSize: 12.0,
- textFont: mainFont,
- textColour: toColour(0, 0, 0, 255),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 10.0,
- textFont: mainFont,
- textColour: toColour(0, 0, 0, 255),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- }
- });
- characterSelect.window.titleBarIconSize = toVector2(0, 0);
- characterSelect.window.titleBarIconShown = false;
- characterSelect.window.titleBarHeight = 30;
-
- characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
- main: {
- textSize: 14.0,
- textAlign: 0.0,
- textColour: toColour(255, 255, 255, 220),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- }
- });
-
- characterSelect.cashText = characterSelect.window.text(5, 65, 200, 25, 'Cash: $0', {
- main: {
- textSize: 9.0,
- textAlign: 0.0,
- textColour: toColour(255, 255, 255, 220),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- }
- });
-
- characterSelect.clanText = characterSelect.window.text(5, 80, 200, 25, 'Clan: None', {
- main: {
- textSize: 9.0,
- textAlign: 0.0,
- textColour: toColour(255, 255, 255, 220),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- }
- });
-
- characterSelect.lastPlayedText = characterSelect.window.text(5, 95, 200, 25, 'Last Played: Never', {
- main: {
- textSize: 9.0,
- textAlign: 0.0,
- textColour: toColour(255, 255, 255, 220),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- }
- });
-
- characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'PLAY', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- }
- }, selectThisCharacter);
-
- characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- }
- }, showNewCharacter);
-
- characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, 'PREV', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- }
- }, selectPreviousCharacter);
-
- characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- }
- }, selectNextCharacter);
-
- characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png", {
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- }
- });
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created character select GUI`);
-}
-
-// ===========================================================================
-
-function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing character selection window`);
- setChatWindowEnabled(false);
- mexui.setInput(true);
- characterSelect.nameText.text = `${firstName} ${lastName}`;
- characterSelect.cashText.text = `Money: $${cash}`;
- characterSelect.clanText.text = `Clan: ${clan}`;
- characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
- characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
- characterSelect.window.shown = true;
-
- guiSubmitKey = selectThisCharacter;
- guiLeftKey = selectPreviousCharacter;
- guiRightKey = selectNextCharacter;
-
- showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
-}
-
-// ===========================================================================
-
-function showNewCharacter() {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character dialog window`);
- showNewCharacterGUI();
-}
-
-// ===========================================================================
-
-function selectNextCharacter() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
- sendNetworkEventToServer("vrr.nextCharacter");
-}
-
-// ===========================================================================
-
-function selectPreviousCharacter() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
- sendNetworkEventToServer("vrr.previousCharacter");
-}
-
-// ===========================================================================
-
-function selectThisCharacter() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
- sendNetworkEventToServer("vrr.selectCharacter");
-}
-
-// ===========================================================================
-
-function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Updating character info with data from server`);
- setChatWindowEnabled(false);
- characterSelect.window.shown = false;
- characterSelect.nameText.text = `${firstName} ${lastName}`;
- characterSelect.cashText.text = `Money: $${cash}`;
- characterSelect.clanText.text = `Clan: ${clan}`;
- characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
-
- if(characterSelect.skinImage != null) {
- characterSelect.skinImage.remove();
- }
- characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
-
- characterSelect.window.shown = true;
-
- guiSubmitKey = selectThisCharacter;
- guiLeftKey = selectPreviousCharacter;
- guiRightKey = selectNextCharacter;
-}
-
-// ===========================================================================
-
-function characterSelectSuccess() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports character selection was successful`);
- closeAllWindows();
-}
-
-// ===========================================================================
-
-function getSkinImage(skinId, gameId = getGame()) {
- if(skinId < 10) {
- return `Skin_00${skinId}.png`;
- } else if(skinId > 10 && skinId < 100) {
- return `Skin_0${skinId}.png`;
- } else if(skinId > 100) {
- return `Skin_${skinId}.png`;
- }
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/clanmgr.js b/scripts/client/gui/clanmgr.js
deleted file mode 100644
index 33348a65..00000000
--- a/scripts/client/gui/clanmgr.js
+++ /dev/null
@@ -1,20 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: clanmgr.js
-// DESC: Provides clan manager GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let clanManager = {
- window: null,
- generalTab: null,
- ranksTab: null,
- membersTab: null,
- vehiclesTab: null,
- businessesTab: null,
- housesTab: null,
-};
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/error.js b/scripts/client/gui/error.js
deleted file mode 100644
index 360afa9e..00000000
--- a/scripts/client/gui/error.js
+++ /dev/null
@@ -1,85 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: error.js
-// DESC: Provides error box GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let errorDialog = {
- window: null,
- messageLabel: null,
- okayButton: null,
-};
-
-// ===========================================================================
-
-function initErrorDialogGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
- errorDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'ERROR', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- transitionTime: 500,
- },
- title: {
- textSize: 11.0,
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(0, 0, 0, 0),
- },
- });
-
- errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(255, 255, 255, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
- },
- }, closeErrorDialog);
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
-}
-
-// ===========================================================================
-
-function showErrorGUI(errorMessage, errorTitle, buttonText) {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
- setChatWindowEnabled(false);
- mexui.setInput(true);
- errorDialog.messageLabel.text = errorMessage;
- errorDialog.okayButton.text = buttonText;
- errorDialog.window.title = errorTitle;
- errorDialog.window.shown = true;
-}
-
-// ===========================================================================
-
-function closeErrorDialog() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Closing error dialog`);
- errorDialog.window.shown = false;
- mexui.setInput(false);
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/housemgr.js b/scripts/client/gui/housemgr.js
deleted file mode 100644
index c9bb1c32..00000000
--- a/scripts/client/gui/housemgr.js
+++ /dev/null
@@ -1,8 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: housemgr.js
-// DESC: Provides house manager GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/html/login.js b/scripts/client/gui/html/login.js
deleted file mode 100644
index 8b5ae2f8..00000000
--- a/scripts/client/gui/html/login.js
+++ /dev/null
@@ -1,18 +0,0 @@
-
-
- Connected RP: Login
-
-
-
-
-
\ No newline at end of file
diff --git a/scripts/client/gui/info.js b/scripts/client/gui/info.js
deleted file mode 100644
index c6066df8..00000000
--- a/scripts/client/gui/info.js
+++ /dev/null
@@ -1,83 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: info.js
-// DESC: Provides info dialog box GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let infoDialog = {
- window: null,
- messageLabel: null,
- okayButton: null,
-};
-
-// ===========================================================================
-
-function initInfoDialogGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
- infoDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'Information', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- },
- title: {
- textSize: 11.0,
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(0, 0, 0, 0),
- },
- });
-
- infoDialog.messageLabel = infoDialog.window.text(15, 50, 370, 20, 'Information Message', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(255, 255, 255, 220),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- infoDialog.okayButton = infoDialog.window.button(5, 105, 390, 30, 'OK', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
- },
- }, closeInfoDialog);
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created info dialog GUI`);
-}
-
-// ===========================================================================
-
-function closeInfoDialog() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Closing info dialog`);
- infoDialog.window.shown = false;
- mexui.setInput(false);
-}
-
-// ===========================================================================
-
-function showInfoGUI(infoMessage, infoTitle, buttonText) {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
- mexui.setInput(true);
- infoDialog.messageLabel.text = infoMessage;
- infoDialog.okayButton.text = buttonText;
- infoDialog.window.title = infoTitle;
- infoDialog.window.shown = true;
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/list.js b/scripts/client/gui/list.js
deleted file mode 100644
index 00d94be9..00000000
--- a/scripts/client/gui/list.js
+++ /dev/null
@@ -1,107 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: list.js
-// DESC: Provides simple list GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let listDialog = {
- window: null,
- messageLabel: null,
- listGrid: null,
-};
-
-// ===========================================================================
-
-function initListGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
- listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- },
- title: {
- textSize: 11.0,
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 11.0,
- textColour: toColour(255, 255, 255, 255),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- hover: {
- backgroundColour: toColour(205, 60, 60, windowTitleAlpha),
- },
- },
- });
-
- listDialog.messageLabel = infoDialog.window.text(5, 5, 390, 20, 'Select one', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(255, 255, 255, 220),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- },
- column: {
- lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- header: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha-50),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
- },
- cell: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
- },
- row: {
- lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- hover: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
- }
- }
- });
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created list dialog GUI`);
-}
-
-// ===========================================================================
-
-function showListGUI() {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing login window`);
- setChatWindowEnabled(false);
- mexui.setInput(true);
- listDialog.window.shown = true;
- guiSubmitKey = checkListDialogSelection;
- guiUpKey = selectPreviousListItem;
- guiDownKey = selectNextListItem;
-}
-
-// ===========================================================================
-
-function checkListDialogSelection() {
-
-}
-
-// ===========================================================================
-
-function selectPreviousListItem() {
-
-}
-
-// ===========================================================================
-
-function selectNextListItem() {
-
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/localechooser.js b/scripts/client/gui/localechooser.js
deleted file mode 100644
index e0bdf063..00000000
--- a/scripts/client/gui/localechooser.js
+++ /dev/null
@@ -1,116 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: localechooser.js
-// DESC: Provides locale chooser GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let localeChooser = {
- window: null,
- flagImages: [],
- activeRingImages: [],
-};
-
-let flagImageSize = toVector2(30, 30);
-let flagImageGap = toVector2(5, 5);
-
-// ===========================================================================
-
-function initLocaleChooserGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
- localeChooser.window = mexui.window(game.width/2-200, game.height-150, 60, 60, 'Choose a language', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
- },
- title: {
- textSize: 11.0,
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(0, 0, 0, 0),
- },
- });
- localeChooser.window.titleBarShown = false;
-
- loadLocaleConfig();
-
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created locale chooser GUI`);
-}
-
-// ===========================================================================
-
-function closeLocaleChooserGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Closing locale chooser window`);
- localeChooser.window.shown = false;
- mexui.setInput(false);
-}
-
-// ===========================================================================
-
-function showLocaleChooserGUI(position = toVector2(0.0, 0.0)) {
- if(position.x != 0.0 && position.y != 0.0) {
- localeChooser.window.position = position;
- } else {
- localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
- }
-
- //closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing locale chooser window`);
- mexui.setInput(true);
- localeChooser.window.shown = true;
-}
-
-// ===========================================================================
-
-function toggleLocaleChooserGUI() {
- if(localeChooser.window.shown) {
- closeLocaleChooserGUI();
- } else {
- showLocaleChooserGUI();
- }
-}
-
-// ===========================================================================
-
-function localeChooserSetLocale(localeId) {
- logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
- sendLocaleSelectToServer(localeId);
-}
-
-// ===========================================================================
-
-function resetLocaleChooserOptions() {
- logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
-
- // let tempLocaleOptions = getServerData().localeOptions; // getAvailableLocaleOptions();
- let tempLocaleOptions = getAvailableLocaleOptions();
-
- localeChooser.window.size = toVector2((tempLocaleOptions.length*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageSize.y+flagImageGap.y*2);
- localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
-
- for(let i in localeChooser.flagImages) {
- localeChooser.flagImages[i].remove();
- }
-
- for(let i in tempLocaleOptions) {
- let imagePath = `files/images/flags/${tempLocaleOptions[i].flagImageFile}`;
- localeChooser.flagImages[i] = localeChooser.window.image((i*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- }, function() {
- localeChooserSetLocale(tempLocaleOptions[i].id);
- });
-
- logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
-
- //localeChooser.activeRingImages.push(activeRingImage);
- }
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/login.js b/scripts/client/gui/login.js
deleted file mode 100644
index e33ef2c2..00000000
--- a/scripts/client/gui/login.js
+++ /dev/null
@@ -1,198 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: login.js
-// DESC: Provides login GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let login = {
- window: null,
- logoImage: null,
- messageLabel: null,
- passwordInput: null,
- loginButton: null,
- forgotPasswordButton: null,
- resetPasswordLabel: null,
-};
-
-// ===========================================================================
-
-let loginHTML =
-`
-
- Asshat Gaming Roleplay: Login
-
-
-
-
-`;
-
-// ===========================================================================
-
-function initLoginGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
- login.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'LOGIN', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- transitionTime: 500,
- },
- title: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
- login.window.titleBarIconSize = toVector2(0,0);
- login.window.titleBarHeight = 0;
- login.window.titleBarShown = false;
-
- login.logoImage = login.window.image(100, 20, 100, 100, mainLogoPath, {
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- login.messageLabel = login.window.text(20, 135, 260, 20, 'Please enter your password!', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(200, 200, 200, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- login.passwordInput = login.window.textInput(20, 170, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- textColour: toColour(200, 200, 200, 150),
- textSize: 10.0,
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
- },
- });
- login.passwordInput.masked = true;
- login.passwordInput.placeholder = "Password";
-
- login.loginButton = login.window.button(20, 205, 260, 30, 'LOGIN', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(0, 0, 0, 255),
- textSize: 12.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- },
- }, checkLogin);
-
- login.forgotPasswordButton = login.window.button(180, 240, 100, 15, 'RESET PASS', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(0, 0, 0, 255),
- textSize: 8.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- },
- }, switchToPasswordResetGUI);
-
- login.resetPasswordLabel = login.window.text(110, 240, 60, 15, 'Forgot your password?', {
- main: {
- textSize: 8.0,
- textAlign: 1.0,
- textColour: toColour(180, 180, 180, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created login GUI`);
-}
-
-// ===========================================================================
-
-function showLoginGUI() {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing login window`);
- setChatWindowEnabled(false);
- mexui.setInput(true);
- login.window.shown = true;
- mexui.focusedControl = login.passwordInput;
- guiSubmitKey = checkLogin;
-
- showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), login.window.position.y+login.window.size.y+20));
- //showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
-}
-
-// ===========================================================================
-
-function checkLogin() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
- sendNetworkEventToServer("vrr.checkLogin", login.passwordInput.lines[0]);
-}
-
-// ===========================================================================
-
-function loginFailed(errorMessage) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports login failed`);
- login.messageLabel.text = errorMessage;
- login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
- login.passwordInput.text = "";
-}
-
-// ===========================================================================
-
-function loginSuccess() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports login was successful`);
- guiSubmitKey = false;
- closeAllWindows();
-}
-
-// ===========================================================================
-
-function switchToPasswordResetGUI() {
- //closeAllWindows();
- //logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
- //showResetPasswordGUI();
- sendNetworkEventToServer("vrr.checkResetPassword", "");
- return false;
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/newchar.js b/scripts/client/gui/newchar.js
deleted file mode 100644
index 5a13504a..00000000
--- a/scripts/client/gui/newchar.js
+++ /dev/null
@@ -1,166 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: newchar.js
-// DESC: Provides new character creation GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let newCharacter = {
- window: null,
- messageLabel: null,
- firstNameInput: null,
- lastNameInput: null,
- createCharacterButton: null,
- mainLogoImage: null,
-};
-
-// ===========================================================================
-
-function initNewCharacterGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
- newCharacter.window = mexui.window(getScreenWidth()/2-130, getScreenHeight()/2-115, 300, 230, 'NEW CHARACTER', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- transitionTime: 500,
- },
- title: {
- textSize: 12.0,
- textFont: mainFont,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- }
- });
- newCharacter.window.titleBarIconSize = toVector2(0, 0);
- newCharacter.window.titleBarIconShown = false;
- newCharacter.window.titleBarShown = false;
- newCharacter.window.titleBarHeight = 30;
-
- newCharacter.mainLogoImage = newCharacter.window.image(80, 20, 80, 80, mainLogoPath, {
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(200, 200, 200, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 200),
- textSize: 10.0,
- textFont: mainFont,
- }
- });
- newCharacter.firstNameInput.placeholder = "First Name";
-
- newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(150, 150, 150, 200),
- textSize: 10.0,
- textFont: mainFont,
- }
- });
- newCharacter.lastNameInput.placeholder = "Last Name";
-
- newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(255, 255, 255, 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- },
- }, checkNewCharacter);
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
-}
-
-// ===========================================================================
-
-function newCharacterFailed(errorMessage) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports new character creation failed. Reason: ${errorMessage}`);
- newCharacter.messageLabel.text = errorMessage;
- newCharacter.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
- newCharacter.firstNameInput.text = "";
- newCharacter.lastNameInput.text = "";
-
- if(!newCharacter.window.shown) {
- closeAllWindows();
- setChatWindowEnabled(false);
- mexui.setInput(true);
- setHUDEnabled(false);
- newCharacter.window.shown = true;
- }
-}
-
-// ===========================================================================
-
-function checkNewCharacter() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
- if(newCharacter.firstNameInput.lines[0].length < 2) {
- return false;
- }
-
- if(newCharacter.lastNameInput.lines[0].length < 2) {
- return false;
- }
-
- sendNetworkEventToServer("vrr.checkNewCharacter",
- newCharacter.firstNameInput.lines[0],
- newCharacter.lastNameInput.lines[0],
- );
-}
-
-// ===========================================================================
-
-function showNewCharacterGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character window`);
- closeAllWindows();
- setChatWindowEnabled(false);
- mexui.setInput(true);
- newCharacter.window.shown = true;
- mexui.focusedInput = newCharacter.firstNameInput;
- guiSubmitKey = checkNewCharacter;
-
- showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), newCharacter.window.position.y+newCharacter.window.size.y+20));
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/register.js b/scripts/client/gui/register.js
deleted file mode 100644
index 110e39e4..00000000
--- a/scripts/client/gui/register.js
+++ /dev/null
@@ -1,178 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: register.js
-// DESC: Provides account registration GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let register = {
- window: null,
- logoImage: null,
- messageLabel: null,
- passwordInput: null,
- confirmPasswordInput: null,
- emailInput: null,
- registerButton: null,
-};
-
-// ===========================================================================
-
-function initRegisterGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
- register.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-150, 300, 300, 'Register', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- transitionTime: 500,
- },
- title: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- }
- });
- register.window.titleBarIconSize = toVector2(0,0);
- register.window.titleBarHeight = 0;
- register.window.titleBarShown = false;
-
- register.window.image(100, 20, 100, 100, mainLogoPath, {
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- register.messageLabel = register.window.text(20, 125, 260, 20, 'Create an account', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(200, 200, 200, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- register.passwordInput = register.window.textInput(20, 150, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 200),
- textSize: 10.0,
- textFont: mainFont,
- }
- });
- register.passwordInput.masked = true;
- register.passwordInput.placeholder = "Password";
-
- register.confirmPasswordInput = register.window.textInput(20, 180, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 200),
- textSize: 10.0,
- textFont: mainFont,
- }
- });
- register.confirmPasswordInput.masked = true;
- register.confirmPasswordInput.placeholder = "Confirm password";
-
- register.emailInput = register.window.textInput(20, 210, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- backgroundColour: toColour(0, 0, 0, 120),
- textColour: toColour(200, 200, 200, 200),
- textSize: 10.0,
- textFont: mainFont,
- }
- });
- register.emailInput.placeholder = "Email";
-
- register.registerButton = register.window.button(20, 245, 260, 30, 'CREATE ACCOUNT', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(255, 255, 255, 255),
- textSize: 12.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- },
- }, checkRegistration);
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created register GUI`);
-}
-
-// ===========================================================================
-
-function registrationFailed(errorMessage) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports registration failed. Reason: ${errorMessage}`);
- register.messageLabel.text = errorMessage;
- register.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
- register.passwordInput.text = "";
- register.confirmPasswordInput.text = "";
- register.emailInput.text = "";
-}
-
-// ===========================================================================
-
-function checkRegistration() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
- sendNetworkEventToServer("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
-}
-
-// ===========================================================================
-
-function showRegistrationGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing registration window`);
- closeAllWindows();
- setChatWindowEnabled(false);
- mexui.setInput(true);
- register.window.shown = true;
- mexui.focusedControl = register.passwordInput;
- guiSubmitKey = checkRegistration;
-
- showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), register.window.position.y+register.window.size.y+20));
-
- //showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
-}
-
-// ===========================================================================
-
-function registrationSuccess() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports registration was successful`);
- guiSubmitKey = false;
- closeAllWindows();
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/resetpass.js b/scripts/client/gui/resetpass.js
deleted file mode 100644
index f81eafc4..00000000
--- a/scripts/client/gui/resetpass.js
+++ /dev/null
@@ -1,195 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: resetpass.js
-// DESC: Provides password reset GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-let passwordReset = {
- window: null,
- logoImage: null,
- messageLabel: null,
- emailInput: null,
- resetPasswordButton: null,
- backToLoginButton: null,
- backToLoginLabel: null,
-};
-
-// ===========================================================================
-
-function initResetPasswordGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
- passwordReset.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'RESET PASSWORD', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- transitionTime: 500,
- },
- title: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
- passwordReset.window.titleBarIconSize = toVector2(0,0);
- passwordReset.window.titleBarHeight = 0;
- passwordReset.window.titleBarShown = false;
-
- passwordReset.logoImage = passwordReset.window.image(100, 20, 100, 100, mainLogoPath, {
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- passwordReset.messageLabel = passwordReset.window.text(20, 135, 260, 20, 'Please confirm your email', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(200, 200, 200, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- passwordReset.emailInput = passwordReset.window.textInput(20, 170, 260, 25, '', {
- main: {
- backgroundColour: toColour(0, 0, 0, 120),
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
- textColour: toColour(200, 200, 200, 255),
- textSize: 10.0,
- textFont: mainFont,
- },
- caret: {
- lineColour: toColour(255, 255, 255, 255),
- },
- placeholder: {
- textColour: toColour(200, 200, 200, 150),
- textSize: 10.0,
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
- },
- });
- passwordReset.emailInput.placeholder = "Email";
-
- passwordReset.resetPasswordButton = passwordReset.window.button(180, 240, 100, 15, 'RESET PASSWORD', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 12.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- },
- }, checkResetPassword);
-
- passwordReset.backToLoginButton = passwordReset.window.button(200, 240, 80, 15, 'LOGIN', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 8.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- },
- }, switchToLoginGUI);
-
- passwordReset.backToLoginLabel = passwordReset.window.text(110, 240, 60, 15, 'Remember your password?', {
- main: {
- textSize: 8.0,
- textAlign: 1.0,
- textColour: toColour(200, 200, 200, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created password reset GUI`);
-}
-
-// ===========================================================================
-
-function showResetPasswordGUI() {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset window`);
- setChatWindowEnabled(false);
- mexui.setInput(true);
- passwordReset.window.shown = true;
- mexui.focusedControl = passwordReset.emailInput;
- guiSubmitKey = checkResetPassword;
-
- showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordReset.window.position.y+passwordReset.window.size.y+20));
- //showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
-}
-
-// ===========================================================================
-
-function checkResetPassword() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server ...`);
- sendNetworkEventToServer("vrr.checkResetPassword", passwordReset.emailInput.lines[0]);
-}
-
-// ===========================================================================
-
-function resetPasswordFailed(errorMessage) {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password reset failed`);
- passwordReset.messageLabel.text = errorMessage;
- passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
- passwordReset.emailInput.text = "";
-}
-
-// ===========================================================================
-
-function resetPasswordCodeInputGUI() {
- logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset email confirmation was successful. Asking for code ...`);
- closeAllWindows();
-
- passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordCodeInputLabel");
- //passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
- passwordReset.emailInput.text = "";
- passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordCodePlaceholder");
-
- guiSubmitKey = checkResetPassword;
- showResetPasswordGUI();
-}
-
-// ===========================================================================
-
-function resetPasswordEmailInputGUI() {
- logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset request was approved. Asking for email ...`);
- closeAllWindows();
-
- passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordConfirmEmailLabel");
- //passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
- passwordReset.emailInput.text = "";
- passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
-
- guiSubmitKey = checkResetPassword;
- showResetPasswordGUI();
-}
-
-// ===========================================================================
-
-function switchToLoginGUI() {
- guiSubmitKey = false;
- closeAllWindows();
- showLoginGUI();
-}
-
-// ===========================================================================
\ No newline at end of file
diff --git a/scripts/client/gui/yesno.js b/scripts/client/gui/yesno.js
deleted file mode 100644
index 8ba392d4..00000000
--- a/scripts/client/gui/yesno.js
+++ /dev/null
@@ -1,115 +0,0 @@
-// ===========================================================================
-// Vortrex's Roleplay Resource
-// https://github.com/VortrexFTW/gtac_roleplay
-// ===========================================================================
-// FILE: yesno.js
-// DESC: Provides yes/no prompt dialog GUI
-// TYPE: Client (JavaScript)
-// ===========================================================================
-
-
-let yesNoDialog = {
- window: null,
- messageLabel: null,
- yesButton: null,
- noButton: null,
-};
-
-// ===========================================================================
-
-function initYesNoDialogGUI() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
- yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
- main: {
- backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
- transitionTime: 500,
- },
- title: {
- textSize: 11.0,
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
- },
- icon: {
- textSize: 0.0,
- textColour: toColour(0, 0, 0, 0),
- backgroundColour: toColour(0, 0, 0, 0),
- },
- });
-
- yesNoDialog.messageLabel = yesNoDialog.window.text(15, 50, 370, 20, 'Would you like to answer this question?', {
- main: {
- textSize: 10.0,
- textAlign: 0.5,
- textColour: toColour(255, 255, 255, 255),
- textFont: mainFont,
- },
- focused: {
- borderColour: toColour(0, 0, 0, 0),
- },
- });
-
- yesNoDialog.yesButton = yesNoDialog.window.button(5, 105, 193, 30, 'YES', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
- },
- }, yesNoDialogAnswerYes);
-
- yesNoDialog.noButton = yesNoDialog.window.button(203, 105, 192, 30, 'NO', {
- main: {
- backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
- textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
- textSize: 10.0,
- textFont: mainFont,
- textAlign: 0.5,
- },
- focused: {
- borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
- },
- }, yesNoDialogAnswerNo);
- logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI`);
-}
-
-// ===========================================================================
-
-function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
- closeAllWindows();
- logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
- mexui.setInput(true);
-
- yesNoDialog.messageLabel.text = "";
- yesNoDialog.yesButton.text = "";
- yesNoDialog.noButton.text = "";
- yesNoDialog.window.title = "";
-
- yesNoDialog.messageLabel.text = promptMessage;
- yesNoDialog.yesButton.text = yesButtonText;
- yesNoDialog.noButton.text = noButtonText;
- yesNoDialog.window.title = promptTitle;
-
- yesNoDialog.window.shown = true;
-}
-
-// ===========================================================================
-
-function yesNoDialogAnswerNo() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
- sendNetworkEventToServer("vrr.promptAnswerNo");
- closeAllWindows();
-}
-
-// ===========================================================================
-
-function yesNoDialogAnswerYes() {
- logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
- sendNetworkEventToServer("vrr.promptAnswerYes");
- closeAllWindows();
-}
-
-// ===========================================================================
\ No newline at end of file