Remove force update veh int
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@@ -485,9 +485,9 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
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setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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if(getPlayerCurrentSubAccount(client).interior != 0 || getPlayerCurrentSubAccount(client).dimension != 0) {
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updateAllInteriorVehiclesForPlayer(client, getPlayerCurrentSubAccount(client).interior, getPlayerCurrentSubAccount(client).dimension);
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}
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//if(getPlayerCurrentSubAccount(client).interior != 0 || getPlayerCurrentSubAccount(client).dimension != 0) {
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// updateAllInteriorVehiclesForPlayer(client, getPlayerCurrentSubAccount(client).interior, getPlayerCurrentSubAccount(client).dimension);
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//}
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
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setPlayerHealth(client, getPlayerCurrentSubAccount(client).health);
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@@ -220,6 +220,7 @@ function enterExitPropertyCommand(command, params, client) {
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}
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updateInteriorLightsForPlayer(client, closestProperty.interiorLights);
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}, 1000);
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//updateAllInteriorVehiclesForPlayer(client, closestProperty.exitInterior, closestProperty.exitDimension);
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}, 1100);
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if(closestProperty.streamingRadioStation != -1) {
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if(getRadioStationData(closestProperty.streamingRadioStation)) {
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