Lots of stuff in CS main.js

This commit is contained in:
Vortrex
2021-01-02 21:53:39 -06:00
parent f038f7606d
commit 94af41054b

View File

@@ -8,8 +8,6 @@
// TYPE: Client (JavaScript) // TYPE: Client (JavaScript)
// =========================================================================== // ===========================================================================
setErrorMode(RESOURCEERRORMODE_STRICT);
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
let bigMessageFont = null; let bigMessageFont = null;
@@ -89,17 +87,41 @@ addNetworkHandler("ag.connectCamera", function(cameraPosition, cameraLookat) {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
addNetworkHandler("ag.restoreCamera", function() { addNetworkHandler("ag.restoreCamera", function() {
console.log(`[Asshat.Main] Camera restored`);
gta.restoreCamera(true); gta.restoreCamera(true);
}); });
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
addNetworkHandler("ag.clearPeds", function() {
console.log(`[Asshat.Main] Clearing all self-owned peds ...`);
getElementsByType(ELEMENT_CIVILIAN).forEach(function(ped) {
if(ped.isOwner) {
destroyElement(ped);
}
});
console.log(`[Asshat.Main] All self-owned peds cleared`);
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.logo", function(state) { addNetworkHandler("ag.logo", function(state) {
console.log(`[Asshat.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
showLogo = state; showLogo = state;
}); });
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
addNetworkHandler("ag.ambience", function(state) {
console.log(`[Asshat.Main] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
gta.setTrafficEnabled(state);
if(gta.game != GAME_GTA_SA) {
gta.setCiviliansEnabled(state);
}
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.runCode", function(code, returnTo) { addNetworkHandler("ag.runCode", function(code, returnTo) {
let returnVal = "Nothing"; let returnVal = "Nothing";
try { try {
@@ -111,17 +133,6 @@ addNetworkHandler("ag.runCode", function(code, returnTo) {
triggerNetworkEvent("ag.runCodeSuccess", returnTo, returnVal, code); triggerNetworkEvent("ag.runCodeSuccess", returnTo, returnVal, code);
}); });
// ---------------------------------------------------------------------------
addEventHandler("onPickupCollected", function(event, pickup, ped) {
});
// ----------------------------------------------------------------------------
bindEventHandler("OnResourceStop", thisResource, function(event, resource) {
});
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
function enterVehicleAsPassenger() { function enterVehicleAsPassenger() {
@@ -142,61 +153,18 @@ function getClosestVehicle(pos) {
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
addNetworkHandler("ag.clearWeapons", function() { addNetworkHandler("ag.clearWeapons", function() {
console.log(`[Asshat.Main] Clearing weapons`);
localPlayer.clearWeapons(); localPlayer.clearWeapons();
}); });
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
addNetworkHandler("ag.giveWeapon", function(weaponId, ammo, active) { addNetworkHandler("ag.giveWeapon", function(weaponId, ammo, active) {
console.log(`[Asshat.Main] Giving weapon ${weaponId} with ${ammo} ammo`);
localPlayer.giveWeapon(weaponId, ammo, active); localPlayer.giveWeapon(weaponId, ammo, active);
}); });
// ---------------------------------------------------------------------------
addNetworkHandler("ag.showRegisterMessage", function() {
showRegisterMessage = true;
showLoginMessage = false;
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.showLoginMessage", function() {
showLoginMessage = true;
showRegisterMessage = false;
});
// ---------------------------------------------------------------------------
function syncVehicle(vehicle) {
if(getEntityData(vehicle, "ag.lights") != null) {
let lights = getEntityData(vehicle, "ag.lights");
if(lights != vehicle.lights) {
vehicle.lights = lights;
}
}
if(getEntityData(vehicle, "ag.engine") != null) {
let engine = getEntityData(vehicle, "ag.engine");
if(engine != vehicle.engine) {
vehicle.engine = engine;
}
}
if(getEntityData(vehicle, "ag.siren") != null) {
let siren = getEntityData(vehicle, "ag.siren");
if(siren != vehicle.siren) {
vehicle.siren = siren;
}
}
}
addNetworkHandler("ag.veh.sync", syncVehicle);
// ---------------------------------------------------------------------------
function syncCivilian(civilian) {
}
addNetworkHandler("ag.civ.sync", syncCivilian);
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@@ -320,11 +288,19 @@ function initLocalPlayer(player) {
function processEvent(event, deltaTime) { function processEvent(event, deltaTime) {
if(localPlayer != null) { if(localPlayer != null) {
localPlayer.wantedLevel = 0;
let position = localPlayer.position; let position = localPlayer.position;
if(localPlayer.vehicle) { if(localPlayer.vehicle) {
position = localPlayer.vehicle.position; position = localPlayer.vehicle.position;
} }
getElementsByType(ELEMENT_PICKUP).forEach(function(pickup) {
if(pickup.isOwner) {
destroyElement(pickup);
}
});
getElementsByType(ELEMENT_MARKER).forEach(function(sphere) { getElementsByType(ELEMENT_MARKER).forEach(function(sphere) {
if(position.distance(sphere.position) <= sphere.radius) { if(position.distance(sphere.position) <= sphere.radius) {
if(!inSphere) { if(!inSphere) {
@@ -341,12 +317,6 @@ function processEvent(event, deltaTime) {
} }
}); });
getElementsByType(ELEMENT_PICKUP).forEach(function(pickup) {
if(pickup.owner != -1) {
destroyElement(pickup);
}
});
if(gta.game == GAME_GTA_SA) { if(gta.game == GAME_GTA_SA) {
if(jobRouteStopSphere != null) { if(jobRouteStopSphere != null) {
if(position.distance(jobRouteStopSphere.position) <= 2.0) { if(position.distance(jobRouteStopSphere.position) <= 2.0) {
@@ -357,9 +327,9 @@ function processEvent(event, deltaTime) {
if(localPlayer.vehicle) { if(localPlayer.vehicle) {
if(!inVehicle) { if(!inVehicle) {
inVehicle = localPlayer.vehicle;
triggerEvent("OnLocalPlayerEnterVehicle", inVehicle, inVehicle); triggerEvent("OnLocalPlayerEnterVehicle", inVehicle, inVehicle);
triggerNetworkEvent("ag.onPlayerEnterVehicle"); triggerNetworkEvent("ag.onPlayerEnterVehicle");
inVehicle = localPlayer.vehicle;
} }
} else { } else {
if(inVehicle) { if(inVehicle) {
@@ -368,16 +338,29 @@ function processEvent(event, deltaTime) {
inVehicle = false; inVehicle = false;
} }
} }
}
}
// Using vehicle.engine doesn't disable the vehicle. Need to find another way // ---------------------------------------------------------------------------
if(localPlayer.vehicle != null) {
if(!localPlayer.vehicle.engine) { addEventHandler("OnRender", function(event) {
localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0); // OnProcess was allowing vehicles to slide slowly. This shouldn't.
localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0); if(inVehicle) {
if(!localPlayer.vehicle.engine) {
localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
if(vehicleParkedPosition) {
localPlayer.vehicle.position = parkedVehiclePosition;
localPlayer.vehicle.heading = parkedVehicleHeading;
}
} else {
if(vehicleParkedPosition) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
} }
} }
} }
} });
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@@ -528,6 +511,16 @@ addEventHandler("OnLocalPlayerEnterSphere", function(event, sphere) {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
addEventHandler("OnLocalPlayerEnterVehicle", function(event, vehicle) {
localPlayer.vehicle.engine = false;
if(!localPlayer.vehicle.engine) {
parkedVehiclePosition = vehicle.position;
parkedVehicleHeading = vehicle.position;
}
});
// ---------------------------------------------------------------------------
//addEventHandler("OnPickupCollected", function(event, pickup, ped) { //addEventHandler("OnPickupCollected", function(event, pickup, ped) {
// if(localPlayer != null) { // if(localPlayer != null) {
// if(ped == localPlayer) { // if(ped == localPlayer) {