Fix char save query error

This commit is contained in:
Vortrex
2021-02-22 18:35:20 -06:00
parent 370da53c89
commit 94f346ee75

View File

@@ -85,10 +85,11 @@ function saveSubAccountToDatabase(subAccountData) {
let safeClanTitle = escapeDatabaseString(dbConnection, subAccountData.clanTitle);
let safeFirstName = escapeDatabaseString(dbConnection, subAccountData.firstName);
let safeLastName = escapeDatabaseString(dbConnection, subAccountData.lastName);
let safeMiddleName = escapeDatabaseString(dbConnection, subAccountData.middleName);
let dbQueryString = `UPDATE sacct_main SET sacct_name_first='${safeFirstName}', sacct_name_last='${safeLastName}', sacct_name_middle='${safeMiddleName}', sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${subAccountData.interior}, sacct_vw=${subAccountData.dimension}, sacct_last_login=${subAccountData.lastLogin}, sacct_clan=${subAccountData.clan}, sacct_clan_rank=${subAccountData.clanRank}, sacct_clan_tag='${safeClanTag}', sacct_clan_title='${safeClanTitle}', sacct_clan_flags=${subAccountData.clanFlags} WHERE sacct_id=${subAccountData.databaseId}`;
//let safeMiddleName = escapeDatabaseString(dbConnection, subAccountData.middleName);
let dbQueryString = `UPDATE sacct_main SET sacct_name_first='${safeFirstName}', sacct_name_last='${safeLastName}', sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${subAccountData.interior}, sacct_vw=${subAccountData.dimension}, sacct_clan=${subAccountData.clan}, sacct_clan_rank=${subAccountData.clanRank}, sacct_clan_tag='${safeClanTag}', sacct_clan_title='${safeClanTitle}', sacct_clan_flags=${subAccountData.clanFlags}, sacct_fightstyle=${subAccountData.fightStyle}, sacct_walkstyle=${subAccountData.walkStyle} WHERE sacct_id=${subAccountData.databaseId}`;
logToConsole(LOG_DEBUG, dbQueryString);
let dbQuery = queryDatabase(dbConnection, dbQueryString);
//freeDatabaseQuery(dbQuery);
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
}
@@ -263,18 +264,30 @@ function selectCharacter(client, characterId = -1) {
// ---------------------------------------------------------------------------
function switchCharacterCommand(command, params, client) {
if(isPlayerSpawned(client)) {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
resetClientStuff(client);
client.despawnPlayer();
logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
if(!isPlayerSpawned(client)) {
logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is allowed to switch characters (not spawned)`);
return false;
}
if(isPlayerSwitchingCharacter(client)) {
logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
messagePlayerError(client, "You are already selecting/switching characters!");
return false;
}
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
logToConsole(client, `Saving ${getPlayerDisplayForConsole(client)}'s subaccount (${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}] to database`)
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
resetClientStuff(client);
client.despawnPlayer();
showConnectCameraToPlayer(client);
showCharacterSelectToClient(client);
}