Fix char save query error
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@@ -85,10 +85,11 @@ function saveSubAccountToDatabase(subAccountData) {
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let safeClanTitle = escapeDatabaseString(dbConnection, subAccountData.clanTitle);
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let safeFirstName = escapeDatabaseString(dbConnection, subAccountData.firstName);
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let safeLastName = escapeDatabaseString(dbConnection, subAccountData.lastName);
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let safeMiddleName = escapeDatabaseString(dbConnection, subAccountData.middleName);
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let dbQueryString = `UPDATE sacct_main SET sacct_name_first='${safeFirstName}', sacct_name_last='${safeLastName}', sacct_name_middle='${safeMiddleName}', sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${subAccountData.interior}, sacct_vw=${subAccountData.dimension}, sacct_last_login=${subAccountData.lastLogin}, sacct_clan=${subAccountData.clan}, sacct_clan_rank=${subAccountData.clanRank}, sacct_clan_tag='${safeClanTag}', sacct_clan_title='${safeClanTitle}', sacct_clan_flags=${subAccountData.clanFlags} WHERE sacct_id=${subAccountData.databaseId}`;
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//let safeMiddleName = escapeDatabaseString(dbConnection, subAccountData.middleName);
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let dbQueryString = `UPDATE sacct_main SET sacct_name_first='${safeFirstName}', sacct_name_last='${safeLastName}', sacct_pos_x=${subAccountData.spawnPosition.x}, sacct_pos_y=${subAccountData.spawnPosition.y}, sacct_pos_z=${subAccountData.spawnPosition.z}, sacct_angle=${subAccountData.spawnHeading}, sacct_skin=${subAccountData.skin}, sacct_cash=${subAccountData.cash}, sacct_job=${subAccountData.job}, sacct_int=${subAccountData.interior}, sacct_vw=${subAccountData.dimension}, sacct_clan=${subAccountData.clan}, sacct_clan_rank=${subAccountData.clanRank}, sacct_clan_tag='${safeClanTag}', sacct_clan_title='${safeClanTitle}', sacct_clan_flags=${subAccountData.clanFlags}, sacct_fightstyle=${subAccountData.fightStyle}, sacct_walkstyle=${subAccountData.walkStyle} WHERE sacct_id=${subAccountData.databaseId}`;
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logToConsole(LOG_DEBUG, dbQueryString);
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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//freeDatabaseQuery(dbQuery);
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freeDatabaseQuery(dbQuery);
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disconnectFromDatabase(dbConnection);
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}
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}
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@@ -263,18 +264,30 @@ function selectCharacter(client, characterId = -1) {
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// ---------------------------------------------------------------------------
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function switchCharacterCommand(command, params, client) {
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if(isPlayerSpawned(client)) {
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
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getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
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getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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resetClientStuff(client);
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client.despawnPlayer();
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is requesting to switch characters (current character: ${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}])`);
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if(!isPlayerSpawned(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is allowed to switch characters (not spawned)`);
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return false;
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}
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if(isPlayerSwitchingCharacter(client)) {
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is not allowed to switch characters (already in switch char mode)`);
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messagePlayerError(client, "You are already selecting/switching characters!");
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return false;
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}
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
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getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
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getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
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logToConsole(client, `Saving ${getPlayerDisplayForConsole(client)}'s subaccount (${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}] to database`)
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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resetClientStuff(client);
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client.despawnPlayer();
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showConnectCameraToPlayer(client);
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showCharacterSelectToClient(client);
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}
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