Update header
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@@ -1,6 +1,7 @@
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// Asshat Gaming Roleplay
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// https://github.com/VortrexFTW/agrp_main
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// (c) 2022 Asshat Gaming
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// ===========================================================================
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// FILE: messaging.js
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// DESC: Provides messaging/textdraw functions and usage
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@@ -33,7 +34,7 @@ function initMessagingScript() {
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function loadSmallGameMessageFonts() {
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let tempSmallGameMessageFonts = {};
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let fontStream = openFile("files/fonts/pricedown.ttf");
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if(fontStream != null) {
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if (fontStream != null) {
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tempSmallGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 20.0);
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fontStream.close();
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}
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@@ -49,7 +50,7 @@ function loadSmallGameMessageFonts() {
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function loadBigGameMessageFont() {
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let tempBigGameMessageFonts = {};
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let fontStream = openFile("files/fonts/pricedown.ttf");
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if(fontStream != null) {
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if (fontStream != null) {
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tempBigGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 28.0);
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fontStream.close();
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}
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@@ -63,10 +64,10 @@ function loadBigGameMessageFont() {
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// ===========================================================================
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function processSmallGameMessageRendering() {
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if(renderSmallGameMessage) {
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if(smallGameMessageText != "") {
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if(smallGameMessageFonts[smallGameMessageFontName] != null) {
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smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
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if (renderSmallGameMessage) {
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if (smallGameMessageText != "") {
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if (smallGameMessageFonts[smallGameMessageFontName] != null) {
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smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height - 90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
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}
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}
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}
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@@ -76,7 +77,7 @@ function processSmallGameMessageRendering() {
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function showSmallGameMessage(text, colour, duration, fontName) {
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logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' using font ${fontName} for ${duration}ms`);
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if(smallGameMessageText != "") {
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if (smallGameMessageText != "") {
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clearTimeout(smallGameMessageTimer);
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}
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@@ -84,7 +85,7 @@ function showSmallGameMessage(text, colour, duration, fontName) {
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smallGameMessageColour = colour;
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smallGameMessageText = text;
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smallGameMessageTimer = setTimeout(function() {
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smallGameMessageTimer = setTimeout(function () {
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smallGameMessageText = "";
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smallGameMessageColour = COLOUR_WHITE;
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smallGameMessageTimer = null;
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