A few new commands
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@@ -237,7 +237,7 @@ function loadCommands() {
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new CommandData("scode", executeServerCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true, "Execute serverside code"),
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new CommandData("ccode", executeClientCodeCommand, "<code>", getStaffFlagValue("Developer"), true, true, "Execute clientside code for a player"),
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new CommandData("gmx", restartGameModeCommand, "", getStaffFlagValue("Developer"), true, true, "Restart this gamemode"),
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new CommandData("saveall", saveServerDataCommand, "", getStaffFlagValue("Developer"), true, true, "Immediately save all data to database"),
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new CommandData("saveall", saveServerDataCommand, "", getStaffFlagValue("ManageHouses") | getStaffFlagValue("ManageBusinesses") | getStaffFlagValue("ManageJobs") | getStaffFlagValue("ManagePayPhones"), true, true, "Immediately save all data to database"),
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new CommandData("docmd", simulateCommandForPlayerCommand, "<player name/id> <command> [params]", getStaffFlagValue("Developer"), true, true, "Force a player to use a command"),
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new CommandData("docmdall", simulateCommandForAllPlayersCommand, "<command> [params]", getStaffFlagValue("Developer"), true, true, "Force all players to use a command"),
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new CommandData("addloglevel", addLogLevelCommand, "<log level name>", getStaffFlagValue("Developer"), true, true, "Adds a log level"),
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@@ -248,7 +248,6 @@ function loadCommands() {
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new CommandData("streamurlall", streamAudioURLToAllPlayersCommand, "<url> <volume>", getStaffFlagValue("Developer"), true, true, "Plays a URL radio stream for all players"),
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new CommandData("streamnameall", streamAudioNameToAllPlayersCommand, "<name> <volume>", getStaffFlagValue("Developer"), true, true, "Plays an audio file stream for all players"),
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new CommandData("forceresetpass", forceAccountPasswordResetCommand, "<account name>", getStaffFlagValue("Developer"), true, true),
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new CommandData("fixblips", fixAllServerBlipsCommand, "", getStaffFlagValue("Developer"), true, true, "Clears and recreates all map blips"),
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new CommandData("fixpickups", fixAllServerPickupsCommand, "", getStaffFlagValue("Developer"), true, true, "Clears and recreates all pickups"),
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new CommandData("resetambience", resetAllServerAmbienceElementsCommand, "", getStaffFlagValue("ManageWorld"), true, true, "Clears all current server ambience elements (traffic, peds, etc)"),
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@@ -382,7 +381,7 @@ function loadCommands() {
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new CommandData("quitjob", quitJobCommand, "", getStaffFlagValue("None"), true, false, "Leave your job and be unemployed"),
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new CommandData("uniform", jobUniformCommand, "[uniform]", getStaffFlagValue("None"), true, false, "Use a job uniform"),
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new CommandData("equip", jobEquipmentCommand, "[equipment]", getStaffFlagValue("None"), true, false, "Get equipment for your job"),
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new CommandData("jobrank", setPlayerJobRankCommand, "", getStaffFlagValue("None"), true, true, "Sets a player's job rank"),
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new CommandData("jobrank", setPlayerJobRankCommand, "<player name/id> <rank name/id>", getStaffFlagValue("None"), true, true, "Sets a player's job rank"),
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new CommandData("jobs", jobListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all jobs"),
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new CommandData("joblist", jobListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all jobs"),
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new CommandData("alljobs", jobListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all jobs"),
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@@ -489,6 +488,7 @@ function loadCommands() {
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new CommandData("kill", suicideCommand, "", getStaffFlagValue("None"), true, false, "Kills yourself"),
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new CommandData("suicide", suicideCommand, "", getStaffFlagValue("None"), true, false, "Kills yourself"),
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new CommandData("scoreboard", scoreBoardCommand, "", getStaffFlagValue("None"), true, false, "Shows the scoreboard (key press only)"),
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new CommandData("locate", locatePlayerCommand, "<player name/id>", getStaffFlagValue("None"), true, true, "Shows the distance and direction of another player"),
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],
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npc: [
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new CommandData("addnpc", createNPCCommand, "<skin id/name>", getStaffFlagValue("ManageNPCs"), true, false, "Creates an NPC with the specified skin"),
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@@ -514,6 +514,8 @@ function loadCommands() {
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new CommandData("nearpayphones", getNearbyPayPhonesCommand, "[range]", getStaffFlagValue("None"), true, false, "Shows a list of all nearby phones within certain range"),
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new CommandData("payphoneinfo", getPayPhoneInfoCommand, "[number]", getStaffFlagValue("None"), true, false, "Shows info of nearest payphone (or of payphone with number)"),
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new CommandData("phoneinfo", getPayPhoneInfoCommand, "[number]", getStaffFlagValue("None"), true, false, "Shows info of nearest payphone (or of payphone with number)"),
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new CommandData("resetpayphones", resetAllPayPhonesCommand, "", getStaffFlagValue("ManagePayPhones"), true, false, "Resets all payphone states"),
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new CommandData("fixpayphones", resetAllPayPhonesCommand, "", getStaffFlagValue("ManagePayPhones"), true, false, "Resets all payphone states"),
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//new CommandData("callphone", callPhoneNumberCommand, "<number>", getStaffFlagValue("None"), true, false, "Rings the payphone with number"),
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],
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race: [
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@@ -620,8 +622,9 @@ function loadCommands() {
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new CommandData("biz", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
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new CommandData("business", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
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new CommandData("house", getPlayerCurrentHouseCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which house a player is at/in"),
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//new CommandData("clearchat", clearChatCommand, "", getStaffFlagValue("None"), true, true, "Clears the chat"),
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new CommandData("locate", locatePlayerCommand, "<player name/id>", getStaffFlagValue("None"), true, true, "Shows the distance and direction of another player"),
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new CommandData("clearchat", clearChatCommand, "", getStaffFlagValue("BasicModeration"), true, true, "Clears the chat"),
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new CommandData("forceresetpass", forceAccountPasswordResetCommand, "<player name/id>", getStaffFlagValue("ManageServer"), true, true),
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new CommandData("chattype", setServerDefaultChatTypeCommand, "<chat type name>", getStaffFlagValue("ManageServer"), true, true, "Sets the normal chat type for the server"),
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],
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startup: [],
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subAccount: [
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