Add handler for element stream out

This commit is contained in:
Vortrex
2021-11-28 22:46:50 -06:00
parent 0b32bc6421
commit 988bc24b19

View File

@@ -20,6 +20,7 @@ function addAllEventHandlers() {
addEventHandler("onResourceStop", onResourceStop);
addEventHandler("onProcess", onProcess);
addEventHandler("onEntityProcess", onEntityProcess);
addEventHandler("onPlayerConnect", onPlayerConnect);
addEventHandler("onPlayerJoin", onPlayerJoin);
@@ -27,6 +28,7 @@ function addAllEventHandlers() {
addEventHandler("onPlayerChat", onPlayerChat);
addEventHandler("onPlayerQuit", onPlayerQuit);
addEventHandler("onElementStreamIn", onElementStreamIn);
addEventHandler("onElementStreamOut", onElementStreamOut);
addEventHandler("onPedSpawn", onPedSpawn);
addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
@@ -76,6 +78,12 @@ function onElementStreamIn(event, element, client) {
// ===========================================================================
function onElementStreamOut(event, element, client) {
}
// ===========================================================================
function onPlayerQuit(event, client, quitReasonId) {
logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
updateConnectionLogOnQuit(client, quitReasonId);
@@ -125,11 +133,19 @@ function onPlayerChat(event, client, messageText) {
// ===========================================================================
function onProcess(event, deltaTime) {
checkVehicleBuying();
updateServerGameTime();
//checkPlayerSpawning();
//checkPlayerPedState();
//checkVehicleBurning();
getClients().forEach((client) => {
checkVehicleBuying(client);
});
}
// ===========================================================================
function onEntityProcess(event, entity) {
}
// ===========================================================================
@@ -360,14 +376,12 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
function onPlayerExitedVehicle(client, vehicle) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
//let vehicle = getPlayerData(client).lastVehicle;
stopRadioStreamForPlayer(client);
if(!getVehicleData(vehicle)) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
if(isPlayerWorking(client)) {
if(isPlayerOnJobRoute(client)) {
if(vehicle == getPlayerJobRouteVehicle(client)) {
@@ -376,7 +390,7 @@ function onPlayerExitedVehicle(client, vehicle) {
}
}
stopRadioStreamForPlayer(client);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
}
// ===========================================================================
@@ -392,7 +406,7 @@ function onPlayerDeath(client, position) {
}
setTimeout(function() {
if(getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestJail(getPlayerPosition(client));
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
client.despawnPlayer();
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
@@ -407,7 +421,7 @@ function onPlayerDeath(client, position) {
client.despawnPlayer();
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
spawnPlayer(client, closestJail.position, closestJail.heading, getGameData().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameData().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
if(isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);