Add handler for element stream out
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@@ -20,6 +20,7 @@ function addAllEventHandlers() {
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addEventHandler("onResourceStop", onResourceStop);
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addEventHandler("onProcess", onProcess);
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addEventHandler("onEntityProcess", onEntityProcess);
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addEventHandler("onPlayerConnect", onPlayerConnect);
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addEventHandler("onPlayerJoin", onPlayerJoin);
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@@ -27,6 +28,7 @@ function addAllEventHandlers() {
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addEventHandler("onPlayerChat", onPlayerChat);
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addEventHandler("onPlayerQuit", onPlayerQuit);
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addEventHandler("onElementStreamIn", onElementStreamIn);
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addEventHandler("onElementStreamOut", onElementStreamOut);
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addEventHandler("onPedSpawn", onPedSpawn);
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addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
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@@ -76,6 +78,12 @@ function onElementStreamIn(event, element, client) {
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// ===========================================================================
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function onElementStreamOut(event, element, client) {
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}
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// ===========================================================================
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function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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updateConnectionLogOnQuit(client, quitReasonId);
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@@ -125,11 +133,19 @@ function onPlayerChat(event, client, messageText) {
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// ===========================================================================
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function onProcess(event, deltaTime) {
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checkVehicleBuying();
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updateServerGameTime();
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//checkPlayerSpawning();
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//checkPlayerPedState();
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//checkVehicleBurning();
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getClients().forEach((client) => {
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checkVehicleBuying(client);
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});
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}
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// ===========================================================================
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function onEntityProcess(event, entity) {
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}
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// ===========================================================================
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@@ -360,14 +376,12 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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function onPlayerExitedVehicle(client, vehicle) {
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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//let vehicle = getPlayerData(client).lastVehicle;
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stopRadioStreamForPlayer(client);
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if(!getVehicleData(vehicle)) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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if(isPlayerWorking(client)) {
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if(isPlayerOnJobRoute(client)) {
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if(vehicle == getPlayerJobRouteVehicle(client)) {
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@@ -376,7 +390,7 @@ function onPlayerExitedVehicle(client, vehicle) {
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}
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}
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stopRadioStreamForPlayer(client);
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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}
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// ===========================================================================
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@@ -392,7 +406,7 @@ function onPlayerDeath(client, position) {
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}
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setTimeout(function() {
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if(getPlayerCurrentSubAccount(client).inJail) {
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let closestJail = getClosestJail(getPlayerPosition(client));
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let closestJail = getClosestPoliceStation(getPlayerPosition(client));
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestJail.interior;
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getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
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@@ -407,7 +421,7 @@ function onPlayerDeath(client, position) {
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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spawnPlayer(client, closestJail.position, closestJail.heading, getGameData().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameData().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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