Add netevent handler native wrap
This commit is contained in:
@@ -169,49 +169,49 @@ let isAnyGUIActive = function() {
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// ===========================================================================
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addNetworkHandler("vrr.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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addNetworkEventHandler("vrr.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show character selection window`);
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showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId);
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});
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// ===========================================================================
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addNetworkHandler("vrr.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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addNetworkEventHandler("vrr.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to update character selection window with new info`);
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switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId);
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});
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// ===========================================================================
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addNetworkHandler("vrr.showError", function(errorMessage, errorTitle) {
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addNetworkEventHandler("vrr.showError", function(errorMessage, errorTitle) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show error window`);
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showError(errorMessage, errorTitle);
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});
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// ===========================================================================
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addNetworkHandler("vrr.showPrompt", function(promptMessage, promptTitle) {
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addNetworkEventHandler("vrr.showPrompt", function(promptMessage, promptTitle) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show prompt window`);
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showYesNoPromptGUI(promptMessage, promptTitle);
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});
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// ===========================================================================
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addNetworkHandler("vrr.showInfo", function(infoMessage) {
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addNetworkEventHandler("vrr.showInfo", function(infoMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show info dialog`);
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showInfo(infoMessage);
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});
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// ===========================================================================
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addNetworkHandler("vrr.loginSuccess", function() {
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addNetworkEventHandler("vrr.loginSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful login from server`);
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loginSuccess();
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});
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// ===========================================================================
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addNetworkHandler("vrr.characterSelectSuccess", function() {
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addNetworkEventHandler("vrr.characterSelectSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful character selection from server`);
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characterSelectSuccess();
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setChatWindowEnabled(true);
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@@ -219,49 +219,49 @@ addNetworkHandler("vrr.characterSelectSuccess", function() {
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// ===========================================================================
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addNetworkHandler("vrr.loginFailed", function(remainingAttempts) {
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addNetworkEventHandler("vrr.loginFailed", function(remainingAttempts) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed login from server`);
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loginFailed(remainingAttempts);
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});
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// ===========================================================================
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addNetworkHandler("vrr.registrationSuccess", function() {
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addNetworkEventHandler("vrr.registrationSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful registration from server`);
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registrationSuccess();
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});
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// ===========================================================================
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addNetworkHandler("vrr.registrationFailed", function(errorMessage) {
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addNetworkEventHandler("vrr.registrationFailed", function(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
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registrationFailed(errorMessage);
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});
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// ===========================================================================
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addNetworkHandler("vrr.newCharacterFailed", function(errorMessage) {
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addNetworkEventHandler("vrr.newCharacterFailed", function(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
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newCharacterFailed(errorMessage);
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});
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// ===========================================================================
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addNetworkHandler("vrr.changePassword", function() {
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addNetworkEventHandler("vrr.changePassword", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal to change password from server`);
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showChangePasswordGUI();
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});
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// ===========================================================================
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addNetworkHandler("vrr.showResetPasswordCodeInput", function() {
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addNetworkEventHandler("vrr.showResetPasswordCodeInput", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal to input reset password code from server`);
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resetPasswordCodeInputGUI();
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});
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// ===========================================================================
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addNetworkHandler("vrr.guiColour", function(red1, green1, blue1, red2, green2, blue2, red3, green3, blue3) {
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addNetworkEventHandler("vrr.guiColour", function(red1, green1, blue1, red2, green2, blue2, red3, green3, blue3) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received new GUI colours from server: ${red1}, ${green1}, ${blue1} / ${red2}, ${green2}, ${blue2} / ${red3}, ${green3}, ${blue3}`);
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primaryColour = [red1, green1, blue1];
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secondaryColour = [red2, green2, blue2];
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@@ -273,7 +273,7 @@ addNetworkHandler("vrr.guiColour", function(red1, green1, blue1, red2, green2, b
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// ===========================================================================
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addNetworkHandler("vrr.guiInit", function() {
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addNetworkEventHandler("vrr.guiInit", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing MexUI app`);
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//initGUI();
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sendNetworkEventToServer("vrr.guiReady", true);
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@@ -57,8 +57,8 @@ function createGameVehicle(modelIndex, position, heading) {
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// ===========================================================================
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function addNetworkEventHandler(eventName, ...args) {
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addNetworkHandler.apply(null, eventName, args);
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function addNetworkEventHandler(eventName, handlerFunction) {
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addNetworkHandler(eventName, handlerFunction);
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}
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// ===========================================================================
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@@ -18,84 +18,84 @@ function initServerScript() {
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function addAllNetworkHandlers() {
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logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
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addNetworkHandler("vrr.smallGameMessage", showSmallGameMessage);
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addNetworkHandler("vrr.working", setLocalPlayerWorkingState);
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addNetworkHandler("vrr.jobType", setLocalPlayerJobType);
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addNetworkHandler("vrr.passenger", enterVehicleAsPassenger);
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addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
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addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
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addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
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addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
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addNetworkHandler("vrr.freeze", setLocalPlayerFrozenState);
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addNetworkHandler("vrr.control", setLocalPlayerControlState);
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addNetworkHandler("vrr.fadeCamera", fadeLocalCamera);
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addNetworkHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
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addNetworkHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
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addNetworkHandler("vrr.restoreCamera", restoreLocalCamera);
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addNetworkHandler("vrr.cameraLookAt", setLocalCameraLookAt);
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addNetworkHandler("vrr.logo", setServerLogoRenderState);
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addNetworkHandler("vrr.ambience", setCityAmbienceState);
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addNetworkHandler("vrr.runCode", runClientCode);
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addNetworkHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
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addNetworkHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
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addNetworkHandler("vrr.position", setLocalPlayerPosition);
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addNetworkHandler("vrr.heading", setLocalPlayerHeading);
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addNetworkHandler("vrr.interior", setLocalPlayerInterior);
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addNetworkHandler("vrr.minuteDuration", setMinuteDuration);
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addNetworkHandler("vrr.showJobRouteStop", showJobRouteStop);
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addNetworkHandler("vrr.snow", setSnowState);
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addNetworkHandler("vrr.health", setLocalPlayerHealth);
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addNetworkHandler("vrr.enterPropertyKey", setEnterPropertyKey);
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addNetworkHandler("vrr.skinSelect", toggleSkinSelect);
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addNetworkHandler("vrr.hotbar", updatePlayerHotBar);
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addNetworkHandler("vrr.pedSpeech", playPedSpeech);
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addNetworkHandler("vrr.clearPedState", clearLocalPedState);
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addNetworkHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
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addNetworkHandler("vrr.showItemActionDelay", showItemActionDelay);
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addNetworkHandler("vrr.set2DRendering", setPlayer2DRendering);
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addNetworkHandler("vrr.mouseCursor", toggleMouseCursor);
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addNetworkHandler("vrr.mouseCamera", toggleMouseCamera);
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addNetworkHandler("vrr.mouseCameraForce", setMouseCameraState);
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addNetworkHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
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addNetworkHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
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addNetworkHandler("vrr.spawned", onServerSpawnedPlayer);
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addNetworkHandler("vrr.money", setLocalPlayerCash);
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addNetworkHandler("vrr.armour", setLocalPlayerArmour);
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addNetworkHandler("vrr.wantedLevel", forceLocalPlayerWantedLevel);
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addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
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addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
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addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
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addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
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addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
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addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
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addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
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addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
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addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
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addNetworkEventHandler("vrr.runCode", runClientCode);
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addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
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addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
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addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
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addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
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addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
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addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
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addNetworkEventHandler("vrr.showJobRouteStop", showJobRouteStop);
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addNetworkEventHandler("vrr.snow", setSnowState);
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addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
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addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
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addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
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addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
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addNetworkEventHandler("vrr.pedSpeech", playPedSpeech);
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addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
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addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
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addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
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addNetworkEventHandler("vrr.set2DRendering", setPlayer2DRendering);
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addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
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addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
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addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
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addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
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addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
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addNetworkEventHandler("vrr.spawned", onServerSpawnedPlayer);
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addNetworkEventHandler("vrr.money", setLocalPlayerCash);
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addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
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addNetworkEventHandler("vrr.wantedLevel", forceLocalPlayerWantedLevel);
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addNetworkHandler("vrr.delKeyBind", unBindAccountKey);
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addNetworkHandler("vrr.addKeyBind", bindAccountKey);
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addNetworkHandler("vrr.clearKeyBinds", clearKeyBinds);
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addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
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addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
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addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
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addNetworkHandler("vrr.nametag", updatePlayerNameTag);
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addNetworkHandler("vrr.ping", updatePlayerPing);
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addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
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addNetworkEventHandler("vrr.ping", updatePlayerPing);
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addNetworkHandler("vrr.m", receiveChatBoxMessageFromServer);
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addNetworkHandler("vrr.chatScrollLines", setChatScrollLines);
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addNetworkEventHandler("vrr.m", receiveChatBoxMessageFromServer);
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addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
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addNetworkHandler("vrr.radioStream", playStreamingRadio);
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addNetworkHandler("vrr.audioFileStream", playAudioFile);
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addNetworkHandler("vrr.stopRadioStream", stopStreamingRadio);
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addNetworkHandler("vrr.radioVolume", setStreamingRadioVolume);
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addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
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addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
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addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
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addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
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addNetworkHandler("vrr.veh.lights", setVehicleLights);
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addNetworkHandler("vrr.veh.engine", setVehicleEngine);
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addNetworkHandler("vrr.veh.repair", repairVehicle);
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addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
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addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
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addNetworkEventHandler("vrr.veh.repair", repairVehicle);
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addNetworkHandler("vrr.pedAnim", makePedPlayAnimation);
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addNetworkHandler("vrr.pedStopAnim", makePedStopAnimation);
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addNetworkHandler("vrr.forcePedAnim", forcePedAnimation);
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addNetworkHandler("vrr.hideAllGUI", hideAllGUI);
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addNetworkHandler("vrr.gameScript", setGameScriptState);
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addNetworkHandler("vrr.clientInfo", serverRequestedClientInfo);
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addNetworkHandler("vrr.interiorLights", updateInteriorLightsState);
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addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
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addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
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addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation);
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addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
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addNetworkEventHandler("vrr.gameScript", setGameScriptState);
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addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
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addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
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addNetworkHandler("vrr.syncElement", forceSyncElementProperties);
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addNetworkHandler("vrr.elementPosition", setElementPosition);
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addNetworkHandler("vrr.elementCollisions", setElementCollisionsEnabled);
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addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
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addNetworkEventHandler("vrr.elementPosition", setElementPosition);
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addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
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addNetworkHandler("vrr.vehBuyState", setVehiclePurchaseState);
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addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
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addNetworkHandler("vrr.showRegistration", showRegistrationGUI);
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addNetworkHandler("vrr.showNewCharacter", showNewCharacterGUI);
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addNetworkHandler("vrr.showLogin", showLoginGUI);
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addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
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addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
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addNetworkEventHandler("vrr.showLogin", showLoginGUI);
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}
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// ===========================================================================
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@@ -19,61 +19,61 @@ function addAllNetworkHandlers() {
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logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ...");
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// KeyBind
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addNetworkHandler("vrr.useKeyBind", playerUsedKeyBind);
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addNetworkEventHandler("vrr.useKeyBind", playerUsedKeyBind);
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// GUI
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addNetworkHandler("vrr.promptAnswerNo", playerPromptAnswerNo);
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addNetworkHandler("vrr.promptAnswerYes", playerPromptAnswerYes);
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addNetworkHandler("vrr.toggleGUI", playerToggledGUI);
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addNetworkEventHandler("vrr.promptAnswerNo", playerPromptAnswerNo);
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addNetworkEventHandler("vrr.promptAnswerYes", playerPromptAnswerYes);
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addNetworkEventHandler("vrr.toggleGUI", playerToggledGUI);
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// AFK
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addNetworkHandler("vrr.afk", playerChangeAFKState);
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addNetworkEventHandler("vrr.afk", playerChangeAFKState);
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// Event
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addNetworkHandler("vrr.pickup", onPlayerNearPickup);
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addNetworkHandler("vrr.enteredSphere", onPlayerEnteredSphere);
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addNetworkHandler("vrr.exitedSphere", onPlayerExitedSphere);
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addNetworkHandler("vrr.playerDeath", onPlayerDeath);
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addNetworkHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle);
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addNetworkHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
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addNetworkEventHandler("vrr.pickup", onPlayerNearPickup);
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addNetworkEventHandler("vrr.enteredSphere", onPlayerEnteredSphere);
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addNetworkEventHandler("vrr.exitedSphere", onPlayerExitedSphere);
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addNetworkEventHandler("vrr.playerDeath", onPlayerDeath);
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addNetworkEventHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle);
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addNetworkEventHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
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// Job
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addNetworkHandler("vrr.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
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addNetworkEventHandler("vrr.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
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// Client
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addNetworkHandler("vrr.clientReady", playerClientReady);
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addNetworkHandler("vrr.guiReady", playerGUIReady);
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addNetworkHandler("vrr.clientStarted", playerClientStarted);
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addNetworkHandler("vrr.clientStopped", playerClientStopped);
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addNetworkEventHandler("vrr.clientReady", playerClientReady);
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addNetworkEventHandler("vrr.guiReady", playerGUIReady);
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addNetworkEventHandler("vrr.clientStarted", playerClientStarted);
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addNetworkEventHandler("vrr.clientStopped", playerClientStopped);
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// Account
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addNetworkHandler("vrr.checkLogin", checkLogin);
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addNetworkHandler("vrr.checkRegistration", checkRegistration);
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addNetworkHandler("vrr.checkResetPassword", checkAccountResetPasswordRequest);
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addNetworkHandler("vrr.checkChangePassword", checkAccountChangePassword);
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addNetworkEventHandler("vrr.checkLogin", checkLogin);
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addNetworkEventHandler("vrr.checkRegistration", checkRegistration);
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addNetworkEventHandler("vrr.checkResetPassword", checkAccountResetPasswordRequest);
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addNetworkEventHandler("vrr.checkChangePassword", checkAccountChangePassword);
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// Developer
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addNetworkHandler("vrr.runCodeSuccess", clientRunCodeSuccess);
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addNetworkHandler("vrr.runCodeFail", clientRunCodeFail);
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addNetworkEventHandler("vrr.runCodeSuccess", clientRunCodeSuccess);
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addNetworkEventHandler("vrr.runCodeFail", clientRunCodeFail);
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// SubAccount
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addNetworkHandler("vrr.checkNewCharacter", checkNewCharacter);
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addNetworkHandler("vrr.nextCharacter", checkNextCharacter);
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addNetworkHandler("vrr.previousCharacter", checkPreviousCharacter);
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addNetworkHandler("vrr.selectCharacter", selectCharacter);
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addNetworkEventHandler("vrr.checkNewCharacter", checkNewCharacter);
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addNetworkEventHandler("vrr.nextCharacter", checkNextCharacter);
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addNetworkEventHandler("vrr.previousCharacter", checkPreviousCharacter);
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addNetworkEventHandler("vrr.selectCharacter", selectCharacter);
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// Item
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addNetworkHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete);
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addNetworkEventHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete);
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addNetworkHandler("vrr.weaponDamage", playerDamagedByPlayer);
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addNetworkEventHandler("vrr.weaponDamage", playerDamagedByPlayer);
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addNetworkHandler("vrr.player.position", updatePositionInPlayerData);
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addNetworkHandler("vrr.player.heading", updateHeadingInPlayerData);
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addNetworkHandler("vrr.player.lookat", setPlayerHeadLookPosition);
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addNetworkEventHandler("vrr.player.position", updatePositionInPlayerData);
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addNetworkEventHandler("vrr.player.heading", updateHeadingInPlayerData);
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addNetworkEventHandler("vrr.player.lookat", setPlayerHeadLookPosition);
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addNetworkHandler("vrr.skinSelected", playerFinishedSkinSelection);
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addNetworkEventHandler("vrr.skinSelected", playerFinishedSkinSelection);
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|
||||
addNetworkHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
|
||||
addNetworkEventHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -892,4 +892,10 @@ function sendNetworkEventToPlayer(networkEvent, client, ...args) {
|
||||
triggerNetworkEvent.apply(null, networkEvent, client, args);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function addNetworkEventHandler(eventName, handlerFunction) {
|
||||
addNetworkHandler(eventName, handlerFunction);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
Reference in New Issue
Block a user