Add netevent handler native wrap
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@@ -19,61 +19,61 @@ function addAllNetworkHandlers() {
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logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ...");
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// KeyBind
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addNetworkHandler("vrr.useKeyBind", playerUsedKeyBind);
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addNetworkEventHandler("vrr.useKeyBind", playerUsedKeyBind);
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// GUI
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addNetworkHandler("vrr.promptAnswerNo", playerPromptAnswerNo);
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addNetworkHandler("vrr.promptAnswerYes", playerPromptAnswerYes);
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addNetworkHandler("vrr.toggleGUI", playerToggledGUI);
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addNetworkEventHandler("vrr.promptAnswerNo", playerPromptAnswerNo);
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addNetworkEventHandler("vrr.promptAnswerYes", playerPromptAnswerYes);
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addNetworkEventHandler("vrr.toggleGUI", playerToggledGUI);
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// AFK
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addNetworkHandler("vrr.afk", playerChangeAFKState);
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addNetworkEventHandler("vrr.afk", playerChangeAFKState);
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// Event
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addNetworkHandler("vrr.pickup", onPlayerNearPickup);
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addNetworkHandler("vrr.enteredSphere", onPlayerEnteredSphere);
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addNetworkHandler("vrr.exitedSphere", onPlayerExitedSphere);
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addNetworkHandler("vrr.playerDeath", onPlayerDeath);
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addNetworkHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle);
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addNetworkHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
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addNetworkEventHandler("vrr.pickup", onPlayerNearPickup);
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addNetworkEventHandler("vrr.enteredSphere", onPlayerEnteredSphere);
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addNetworkEventHandler("vrr.exitedSphere", onPlayerExitedSphere);
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addNetworkEventHandler("vrr.playerDeath", onPlayerDeath);
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addNetworkEventHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle);
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addNetworkEventHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
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// Job
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addNetworkHandler("vrr.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
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addNetworkEventHandler("vrr.arrivedAtJobRouteStop", playerArrivedAtJobRouteStop);
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// Client
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addNetworkHandler("vrr.clientReady", playerClientReady);
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addNetworkHandler("vrr.guiReady", playerGUIReady);
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addNetworkHandler("vrr.clientStarted", playerClientStarted);
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addNetworkHandler("vrr.clientStopped", playerClientStopped);
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addNetworkEventHandler("vrr.clientReady", playerClientReady);
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addNetworkEventHandler("vrr.guiReady", playerGUIReady);
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addNetworkEventHandler("vrr.clientStarted", playerClientStarted);
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addNetworkEventHandler("vrr.clientStopped", playerClientStopped);
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// Account
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addNetworkHandler("vrr.checkLogin", checkLogin);
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addNetworkHandler("vrr.checkRegistration", checkRegistration);
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addNetworkHandler("vrr.checkResetPassword", checkAccountResetPasswordRequest);
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addNetworkHandler("vrr.checkChangePassword", checkAccountChangePassword);
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addNetworkEventHandler("vrr.checkLogin", checkLogin);
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addNetworkEventHandler("vrr.checkRegistration", checkRegistration);
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addNetworkEventHandler("vrr.checkResetPassword", checkAccountResetPasswordRequest);
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addNetworkEventHandler("vrr.checkChangePassword", checkAccountChangePassword);
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// Developer
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addNetworkHandler("vrr.runCodeSuccess", clientRunCodeSuccess);
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addNetworkHandler("vrr.runCodeFail", clientRunCodeFail);
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addNetworkEventHandler("vrr.runCodeSuccess", clientRunCodeSuccess);
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addNetworkEventHandler("vrr.runCodeFail", clientRunCodeFail);
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// SubAccount
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addNetworkHandler("vrr.checkNewCharacter", checkNewCharacter);
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addNetworkHandler("vrr.nextCharacter", checkNextCharacter);
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addNetworkHandler("vrr.previousCharacter", checkPreviousCharacter);
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addNetworkHandler("vrr.selectCharacter", selectCharacter);
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addNetworkEventHandler("vrr.checkNewCharacter", checkNewCharacter);
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addNetworkEventHandler("vrr.nextCharacter", checkNextCharacter);
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addNetworkEventHandler("vrr.previousCharacter", checkPreviousCharacter);
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addNetworkEventHandler("vrr.selectCharacter", selectCharacter);
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// Item
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addNetworkHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete);
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addNetworkEventHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete);
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addNetworkHandler("vrr.weaponDamage", playerDamagedByPlayer);
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addNetworkEventHandler("vrr.weaponDamage", playerDamagedByPlayer);
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addNetworkHandler("vrr.player.position", updatePositionInPlayerData);
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addNetworkHandler("vrr.player.heading", updateHeadingInPlayerData);
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addNetworkHandler("vrr.player.lookat", setPlayerHeadLookPosition);
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addNetworkEventHandler("vrr.player.position", updatePositionInPlayerData);
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addNetworkEventHandler("vrr.player.heading", updateHeadingInPlayerData);
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addNetworkEventHandler("vrr.player.lookat", setPlayerHeadLookPosition);
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addNetworkHandler("vrr.skinSelected", playerFinishedSkinSelection);
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addNetworkEventHandler("vrr.skinSelected", playerFinishedSkinSelection);
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addNetworkHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
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addNetworkEventHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
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}
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// ===========================================================================
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@@ -892,4 +892,10 @@ function sendNetworkEventToPlayer(networkEvent, client, ...args) {
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triggerNetworkEvent.apply(null, networkEvent, client, args);
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}
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// ===========================================================================
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function addNetworkEventHandler(eventName, handlerFunction) {
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addNetworkHandler(eventName, handlerFunction);
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}
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// ===========================================================================
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