Add fishing rod item use type
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@@ -80,11 +80,12 @@ const AGRP_ITEM_USE_TYPE_PLANT = 50; // Plantable item. Pot plants
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const AGRP_ITEM_USE_TYPE_MEGAPHONE = 51; // Megaphone item. Allows shouting over greater distances. Also called a bullhorn
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const AGRP_ITEM_USE_TYPE_INJECTDRUG = 52; // Injectable drug like heroine. Action output shows "Player_Name injects some (drug)"
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const AGRP_ITEM_USE_TYPE_ALCOHOL = 53; // Alcohol. Applies an intoxication/drunkness effect
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const AGRP_ITEM_USE_TYPE_METH_LAB = 54; // Meth lab item. Allows creating meth
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const AGRP_ITEM_USE_TYPE_PLANTER = 55; // Plant pot. Can be used to plant item of use type AGRP_ITEM_USE_TYPE_PLANT where terrain is not available
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const AGRP_ITEM_USE_TYPE_FISH = 56; // Fishing catch ... bass, catfish, etc
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const AGRP_ITEM_USE_TYPE_JUNK = 57; // Worthless junk. Some used as fishing catches
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const AGRP_ITEM_USE_TYPE_BAIT = 58; // Bait. Used for fishing
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const AGRP_ITEM_USE_TYPE_METH_LAB = 54; // Meth lab item. Allows creating meth
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const AGRP_ITEM_USE_TYPE_PLANTER = 55; // Plant pot. Can be used to plant item of use type AGRP_ITEM_USE_TYPE_PLANT where terrain is not available
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const AGRP_ITEM_USE_TYPE_FISH = 56; // Fishing catch ... bass, catfish, etc
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const AGRP_ITEM_USE_TYPE_JUNK = 57; // Worthless junk. Some used as fishing catches
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const AGRP_ITEM_USE_TYPE_BAIT = 58; // Bait. Used for fishing
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const AGRP_ITEM_USE_TYPE_FISHINGROD = 59; // Fishing rod. Used for fishing.
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// ===========================================================================
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