Add email body texts for format

This commit is contained in:
Vortrex
2021-03-06 22:33:26 -06:00
parent 9da00e472f
commit 9c5b9bba80

View File

@@ -72,6 +72,14 @@ let globalConfig = {
AG_ITEM_USETYPE_PEPPERSPRAY,
],
itemActionStateReset: 5000,
emailBody: {
confirmEmail: `Welcome to Asshat Gaming Roleplay for GTA Connected!\nPlease confirm your email by using the command /verifyemail in-game.\n\nYour verification code is: {VERIFICATIONCODE}`,
emailConfirmed: `Your email has been confirmed on Asshat Gaming Roleplay for GTA Connected!\nYou may now use this email for password resets, offline notifications, two-factor authentication, and more!\nWe hope you enjoy your time on our servers!`,
twoFactorAuthentication: `Please enter the following code to continue on Asshat Gaming's roleplay server for {GAMENAME}: {2FACODE}`,
accountAuthSuccessAlert: `You or someone else has successfully logged in to your account on the Asshat Gaming roleplay server for {GAMENAME}.\nIP Address: {IPADDRESS}\nLocation: {LOCATION}\nTimestamp: {TIMESTAMP}`,
accountAuthFailAlert: `You or someone else has failed to login to your account on the Asshat Gaming roleplay server for {GAMENAME}.\nIP Address: {IPADDRESS}\nLocation: {LOCATION}\nTimestamp: {TIMESTAMP}`,
offlineMessageAlert: `You have received a private message on the Asshat Gaming roleplay server for {GAMENAME}. You are receiving this notification because you enabled message notifications via email when you're not connected to the server.\nFrom: {FROMNAME}\nTimestamp: {TIMESTAMP}\nMessage: {MESSAGE}`,
},
};
let gameConfig = {
@@ -798,4 +806,55 @@ function toggleServerGUICommand(command, params, client) {
return true;
}
// ---------------------------------------------------------------------------
function reloadServerConfigurationCommand(command, params, client) {
serverConfig = loadServerConfigFromGameAndPort(server.game, server.port);
applyConfigToServer(serverConfig);
updateServerRules();
messageAdminAction(`${client.name} reloaded the server configuration`);
return true;
}
// ---------------------------------------------------------------------------
function reloadEmailConfigurationCommand(command, params, client) {
emailConfig = loadEmailConfigFromGameAndPort(server.game, server.port);
applyConfigToServer(serverConfig);
updateServerRules();
messageAdminAction(`${client.name} reloaded the email configuration`);
return true;
}
// ---------------------------------------------------------------------------
function reloadEmailConfigurationCommand(command, params, client) {
emailConfig = loadEmailConfig();
messageAdminAction(`${client.name} reloaded the email configuration`);
return true;
}
// ---------------------------------------------------------------------------
function reloadDatabaseConfigurationCommand(command, params, client) {
//if(!databaseInUse) {
if(databaseConfig.usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
console.warn(`[Asshat.Database] Closing persistent database connection`);
persistentDatabaseConnection.close();
persistentDatabaseConnection = null;
}
databaseEnabled = false;
databaseConfig = loadEmailConfig();
messageAdminAction(`${client.name} reloaded the database configuration`);
databaseEnabled = true;
if(databaseConfig.usePersistentConnection) {
connectToDatabase();
}
//}
return true;
}
// -------------------------------------------------------------------------