Lots of fixes + clans
* Added clans * Fixed interior exit labels * Disabled nametags on games without 3D label support * Fixed mouse cursor toggle command * Fixed SA fight-style not being applied * Added manageRanks clan permission bitflag * Added interior lights toggle * Fixed clan chat * Added real-time support with optional timezone offset * Added lots of JSDoc stuff * Added command for managers to set server GUI colour * Added GeoIP command for admins * Added command for admins to force an immediate payday * Added admins gotospawn command * Added return player command for teleported players * Added pizza delivery job const * Fixed biz/house set pickup & interior type * Fixed inventory showing ammo count for melee weapons * Fixed SA using wrong pickup types * Fixed char select screen breaking when in a clan * Added +/- symbol util for number display * Added get current timestamp for timezone offset util * Fixed vehicle owner ID being set wrong for job veh
This commit is contained in:
@@ -56,6 +56,8 @@ function loadGlobalConfig() {
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subAccountNameAllowedCharacters: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",
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emailValidationRegex: /^([A-Za-z0-9_\-\.])+\@([A-Za-z0-9_\-\.])+\.([A-Za-z]{2,4})$/,
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itemActionDelayExtraTimeout: 1000,
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geoIPCountryDatabaseFilePath: "geoip-country.mmdb",
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geoIPCityDatabaseFilePath: "geoip-city.mmdb",
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};
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}
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@@ -151,9 +153,9 @@ function saveServerConfigToDatabase(serverConfigData) {
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["svr_newchar_rot_z", serverConfigData.newCharacter.spawnHeading],
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["svr_newchar_skin", serverConfigData.newCharacter.skin],
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["svr_newchar_money", serverConfigData.newCharacter.money],
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["svr_gui_r", serverConfigData.guiColour[0]],
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["svr_gui_g", serverConfigData.guiColour[1]],
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["svr_gui_b", serverConfigData.guiColour[2]],
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["svr_gui_col1_r", serverConfigData.guiColour[0]],
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["svr_gui_col1_g", serverConfigData.guiColour[1]],
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["svr_gui_col1_b", serverConfigData.guiColour[2]],
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["svr_connectcam_pos_x", serverConfigData.connectCameraPosition.x],
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["svr_connectcam_pos_y", serverConfigData.connectCameraPosition.y],
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["svr_connectcam_pos_z", serverConfigData.connectCameraPosition.z],
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@@ -225,6 +227,15 @@ function getServerId() {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setTimeCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -262,6 +273,15 @@ function setTimeCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setMinuteDurationCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -280,6 +300,15 @@ function setMinuteDurationCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setWeatherCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -306,6 +335,15 @@ function setWeatherCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setSnowingCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -330,6 +368,51 @@ function setSnowingCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setServerGUIColoursCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split();
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let colourRed = toInteger(splitParams[0]) || 255;
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let colourGreen = toInteger(splitParams[1]) || 255;
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let colourBlue = toInteger(splitParams[2]) || 255;
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getServerConfig().guiColour = [colourRed, colourGreen, colourBlue];
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let clients = getClients();
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for(let i in clients) {
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sendPlayerGUIColours(clients[i]);
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}
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getServerConfig().needsSaved = true;
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//messageAdminAction(`${getPlayerName(client)} ${getInlineChatColourByName("orange")}set the server ${getBoolRedGreenInlineColour(fallingSnow)}${getOnOffFromBool(fallingSnow)} ${getInlineChatColourByName("orange")}and ground snow ${getBoolRedGreenInlineColour(groundSnow)}${getOnOffFromBool(groundSnow)}`);
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//updateServerRules();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerLogoCommand(command, params, client) {
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getServerConfig().useLogo = !getServerConfig().useLogo;
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@@ -342,6 +425,15 @@ function toggleServerLogoCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleAntiCheatScriptWhitelist(command, params, client) {
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getServerConfig().antiCheat.gameScriptWhiteListEnabled = !getServerConfig().antiCheat.gameScriptWhiteListEnabled;
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getServerConfig().needsSaved = true;
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@@ -353,6 +445,15 @@ function toggleAntiCheatScriptWhitelist(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleAntiCheatScriptBlacklist(command, params, client) {
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getServerConfig().antiCheat.gameScriptBlackListEnabled = !getServerConfig().antiCheat.gameScriptBlackListEnabled;
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getServerConfig().needsSaved = true;
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@@ -364,6 +465,15 @@ function toggleAntiCheatScriptBlacklist(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerGUICommand(command, params, client) {
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getServerConfig().useGUI = !getServerConfig().useGUI;
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getServerConfig().needsSaved = true;
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@@ -375,6 +485,62 @@ function toggleServerGUICommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleServerUseRealWorldTimeCommand(command, params, client) {
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getServerConfig().useRealTime = !getServerConfig().useRealTime;
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} turned real-world time ${toLowerCase(getOnOffFromBool(getServerConfig().useRealTime))} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
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updateServerGameTime();
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updateServerRules();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setServerRealWorldTimeZoneCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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getServerConfig().realTimeZone = toInteger(params);
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getServerConfig().needsSaved = true;
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messageAdminAction(`${getPlayerName(client)} set the time zone for in-game's real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
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updateServerGameTime();
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updateServerRules();
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return true;
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function reloadServerConfigurationCommand(command, params, client) {
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serverConfig = loadServerConfigFromGameAndPort(server.game, server.port);
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applyConfigToServer(serverConfig);
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@@ -387,6 +553,15 @@ function reloadServerConfigurationCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function reloadEmailConfigurationCommand(command, params, client) {
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emailConfig = loadEmailConfiguration();
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messageAdminAction(`${getPlayerName(client)} reloaded the email configuration`);
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@@ -395,6 +570,15 @@ function reloadEmailConfigurationCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function reloadDatabaseConfigurationCommand(command, params, client) {
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//if(!databaseInUse) {
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if(databaseConfig.usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
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