Lots of fixes + clans
* Added clans * Fixed interior exit labels * Disabled nametags on games without 3D label support * Fixed mouse cursor toggle command * Fixed SA fight-style not being applied * Added manageRanks clan permission bitflag * Added interior lights toggle * Fixed clan chat * Added real-time support with optional timezone offset * Added lots of JSDoc stuff * Added command for managers to set server GUI colour * Added GeoIP command for admins * Added command for admins to force an immediate payday * Added admins gotospawn command * Added return player command for teleported players * Added pizza delivery job const * Fixed biz/house set pickup & interior type * Fixed inventory showing ammo count for melee weapons * Fixed SA using wrong pickup types * Fixed char select screen breaking when in a clan * Added +/- symbol util for number display * Added get current timestamp for timezone offset util * Fixed vehicle owner ID being set wrong for job veh
This commit is contained in:
@@ -471,7 +471,9 @@ function onPlayerSpawn(client) {
|
||||
if(getServerGame() == GAME_GTA_SA) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
|
||||
setEntityData(client.player, "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
|
||||
setEntityData(client.player, "vrr.fightStyle", getPlayerCurrentSubAccount(client).fightStyle, true);
|
||||
|
||||
let fightStyleId = getPlayerCurrentSubAccount(client).fightStyle;
|
||||
setEntityData(client.player, "vrr.fightStyle", [getGameData().fightStyles[getServerGame()][fightStyleId][1][0], getGameData().fightStyles[getServerGame()][fightStyleId][1][1]], true);
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
|
||||
|
||||
Reference in New Issue
Block a user