Lots of fixes + clans
* Added clans * Fixed interior exit labels * Disabled nametags on games without 3D label support * Fixed mouse cursor toggle command * Fixed SA fight-style not being applied * Added manageRanks clan permission bitflag * Added interior lights toggle * Fixed clan chat * Added real-time support with optional timezone offset * Added lots of JSDoc stuff * Added command for managers to set server GUI colour * Added GeoIP command for admins * Added command for admins to force an immediate payday * Added admins gotospawn command * Added return player command for teleported players * Added pizza delivery job const * Fixed biz/house set pickup & interior type * Fixed inventory showing ammo count for melee weapons * Fixed SA using wrong pickup types * Fixed char select screen breaking when in a clan * Added +/- symbol util for number display * Added get current timestamp for timezone offset util * Fixed vehicle owner ID being set wrong for job veh
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@@ -63,9 +63,26 @@ function loadSubAccountsFromAccount(accountId) {
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if(dbQuery) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempSubAccount = new serverClasses.subAccountData(dbAssoc);
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// Make sure skin is valid
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if(tempSubAccount.skin == -1) {
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tempSubAccount.skin = getServerConfig().newCharacter.skin;
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}
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// Check if clan and rank are still valid
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if(tempSubAccount.clan != 0) {
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if(!getClanData(getClanIdFromDatabaseId(tempSubAccount.clan))) {
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tempSubAccount.clan = 0;
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tempSubAccount.clanRank = 0;
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tempSubAccount.clanTitle = "";
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tempSubAccount.clanFlags = 0;
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} else {
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if(!getClanRankData(getClanIdFromDatabaseId(tempSubAccount.clan), tempSubAccount.clanRank)) {
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tempSubAccount.clanRank = 0;
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}
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}
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}
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tempSubAccounts.push(tempSubAccount);
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}
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freeDatabaseQuery(dbQuery);
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@@ -217,7 +234,7 @@ function showCharacterSelectToClient(client) {
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getPlayerData(client).currentSubAccount = 0;
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
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let tempSubAccount = getPlayerData(client).subAccounts[0];
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let clanName = (tempSubAccount.clan != 0) ? getClanData(tempSubAccount.clan).name : "None";
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let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIdFromDatabaseId(tempSubAccount.clan)).name : "None";
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp()-tempSubAccount.lastLogin)} ago` : "Never";
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showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, tempSubAccount.skin);
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@@ -354,11 +371,16 @@ function selectCharacter(client, characterId = -1) {
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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getPlayerData(client).pedState = VRR_PEDSTATE_SPAWNING;
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if(getServerGame() == GAME_GTA_IV) {
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spawnPlayer(client, spawnPosition, spawnHeading, skin);
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} else {
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if(!isGTAIV()) {
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spawnPlayer(client, spawnPosition, spawnHeading, skin, spawnInterior, spawnDimension);
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} else {
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setPlayerPosition(client, spawnPosition);
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setPlayerHeading(client, spawnHeading);
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setPlayerSkin(client, skin);
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restorePlayerCamera(client);
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}
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logToConsole(LOG_DEBUG, `[VRR.SubAccount] Spawned ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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setTimeout(function() {
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