Tons of fixes, change netevent prefix.
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@@ -151,7 +151,7 @@ function onElementStreamIn(event, element) {
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function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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triggerNetworkEvent("ag.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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triggerNetworkEvent("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if(inVehicleSeat) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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@@ -162,7 +162,7 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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triggerNetworkEvent("ag.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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triggerNetworkEvent("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if(inVehicleSeat == 0) {
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if(inVehicle.owner != -1) {
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@@ -187,7 +187,7 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
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if(damagedEntity == localPlayer) {
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if(!weaponDamageEnabled[damagerEntity.name]) {
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event.preventDefault();
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triggerNetworkEvent("ag.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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triggerNetworkEvent("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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}
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}
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}
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