Tons of fixes, change netevent prefix.
This commit is contained in:
@@ -857,7 +857,7 @@ function initGUI() {
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let checkLogin = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
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triggerNetworkEvent("ag.checkLogin", login.passwordInput.lines[0]);
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triggerNetworkEvent("vrr.checkLogin", login.passwordInput.lines[0]);
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}
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// ===========================================================================
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@@ -880,7 +880,7 @@ let loginSuccess = function() {
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let checkRegistration = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
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triggerNetworkEvent("ag.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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triggerNetworkEvent("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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}
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// ===========================================================================
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@@ -897,7 +897,7 @@ let checkNewCharacter = function() {
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return false;
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}
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triggerNetworkEvent("ag.checkNewCharacter",
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triggerNetworkEvent("vrr.checkNewCharacter",
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newCharacter.firstNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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);
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@@ -922,6 +922,14 @@ let newCharacterFailed = function(errorMessage) {
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newCharacter.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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newCharacter.firstNameInput.text = "";
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newCharacter.lastNameInput.text = "";
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if(!newCharacter.window.shown) {
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closeAllWindows();
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setChatWindowEnabled(false);
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mexui.setInput(true);
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setHUDEnabled(false);
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newCharacter.window.shown = true;
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}
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}
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// ===========================================================================
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@@ -951,7 +959,7 @@ let twoFactorAuthSuccess = function() {
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let checkTwoFactorAuth = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
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triggerNetworkEvent("ag.checkTwoFactorAuth", twoFactorAuth.codeInput.lines[0]);
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triggerNetworkEvent("vrr.checkTwoFactorAuth", twoFactorAuth.codeInput.lines[0]);
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}
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// ===========================================================================
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@@ -997,7 +1005,7 @@ let closeAllWindows = function() {
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let yesNoDialogAnswerNo = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
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triggerNetworkEvent("ag.promptAnswerNo");
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triggerNetworkEvent("vrr.promptAnswerNo");
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closeAllWindows();
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}
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@@ -1005,7 +1013,7 @@ let yesNoDialogAnswerNo = function() {
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let yesNoDialogAnswerYes = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
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triggerNetworkEvent("ag.promptAnswerYes");
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triggerNetworkEvent("vrr.promptAnswerYes");
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closeAllWindows();
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}
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@@ -1100,21 +1108,21 @@ let showNewCharacter = function() {
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let selectNextCharacter = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
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triggerNetworkEvent("ag.nextCharacter");
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triggerNetworkEvent("vrr.nextCharacter");
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}
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// ===========================================================================
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let selectPreviousCharacter = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
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triggerNetworkEvent("ag.previousCharacter");
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triggerNetworkEvent("vrr.previousCharacter");
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}
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// ===========================================================================
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let selectThisCharacter = function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
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triggerNetworkEvent("ag.selectCharacter");
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triggerNetworkEvent("vrr.selectCharacter");
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}
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// ===========================================================================
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@@ -1133,70 +1141,70 @@ let switchCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed
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// ===========================================================================
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addNetworkHandler("ag.showLogin", function() {
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addNetworkHandler("vrr.showLogin", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show login window`);
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showLogin();
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});
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// ===========================================================================
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addNetworkHandler("ag.showRegistration", function() {
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addNetworkHandler("vrr.showRegistration", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show registration window`);
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showRegistration();
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});
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// ===========================================================================
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addNetworkHandler("ag.showNewCharacter", function() {
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addNetworkHandler("vrr.showNewCharacter", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show new character window`);
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showNewCharacter();
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});
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// ===========================================================================
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addNetworkHandler("ag.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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addNetworkHandler("vrr.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show character selection window`);
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showCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
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});
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// ===========================================================================
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addNetworkHandler("ag.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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addNetworkHandler("vrr.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to update character selection window with new info`);
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switchCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
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});
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// ===========================================================================
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addNetworkHandler("ag.showError", function(errorMessage, errorTitle) {
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addNetworkHandler("vrr.showError", function(errorMessage, errorTitle) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show error window`);
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showError(errorMessage, errorTitle);
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});
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// ===========================================================================
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addNetworkHandler("ag.showPrompt", function(promptMessage, promptTitle) {
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addNetworkHandler("vrr.showPrompt", function(promptMessage, promptTitle) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show prompt window`);
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showYesNo(promptMessage, promptTitle);
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});
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// ===========================================================================
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addNetworkHandler("ag.showInfo", function(infoMessage) {
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addNetworkHandler("vrr.showInfo", function(infoMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received request from server to show info dialog`);
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showInfo(infoMessage);
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});
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// ===========================================================================
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addNetworkHandler("ag.loginSuccess", function() {
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addNetworkHandler("vrr.loginSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful login from server`);
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loginSuccess();
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});
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// ===========================================================================
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addNetworkHandler("ag.characterSelectSuccess", function() {
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addNetworkHandler("vrr.characterSelectSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful character selection from server`);
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characterSelectSuccess();
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setChatWindowEnabled(true);
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@@ -1204,35 +1212,35 @@ addNetworkHandler("ag.characterSelectSuccess", function() {
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// ===========================================================================
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addNetworkHandler("ag.loginFailed", function(remainingAttempts) {
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addNetworkHandler("vrr.loginFailed", function(remainingAttempts) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed login from server`);
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loginFailed(remainingAttempts);
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});
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// ===========================================================================
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addNetworkHandler("ag.registrationSuccess", function() {
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addNetworkHandler("vrr.registrationSuccess", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of successful registration from server`);
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registrationSuccess();
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});
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// ===========================================================================
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addNetworkHandler("ag.registrationFailed", function(errorMessage) {
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addNetworkHandler("vrr.registrationFailed", function(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
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registrationFailed(errorMessage);
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});
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// ===========================================================================
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addNetworkHandler("ag.newCharacterFailed", function(errorMessage) {
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addNetworkHandler("vrr.newCharacterFailed", function(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received signal of failed registration from server`);
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newCharacterFailed(errorMessage);
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});
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// ===========================================================================
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addNetworkHandler("ag.guiColour", function(red, green, blue) {
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addNetworkHandler("vrr.guiColour", function(red, green, blue) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received new GUI colours from server`);
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primaryColour = [red, green, blue];
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focusedColour = [red+focusedColourOffset, green+focusedColourOffset, blue+focusedColourOffset];
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@@ -1240,10 +1248,10 @@ addNetworkHandler("ag.guiColour", function(red, green, blue) {
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// ===========================================================================
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addNetworkHandler("ag.guiInit", function() {
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addNetworkHandler("vrr.guiInit", function() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing MexUI app`);
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initGUI();
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triggerNetworkEvent("ag.guiReady", true);
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triggerNetworkEvent("vrr.guiReady", true);
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});
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// ===========================================================================
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