Don't save clan if not needed
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@@ -948,6 +948,10 @@ function saveClanToDatabase(clanId) {
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return false;
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return false;
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}
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}
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if(!tempClanData.needsSaved) {
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return false;
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}
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let dbConnection = connectToDatabase();
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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if(dbConnection) {
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if(tempClanData.needsSaved) {
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if(tempClanData.needsSaved) {
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@@ -990,9 +994,12 @@ function saveClanToDatabase(clanId) {
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function saveClanRankToDatabase(clanId, rankId) {
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function saveClanRankToDatabase(clanId, rankId) {
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let tempClanRankData = getClanRankData(clanId, rankId);
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let tempClanRankData = getClanRankData(clanId, rankId);
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if(!tempClanRankData.needsSaved) {
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return false;
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}
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let dbConnection = connectToDatabase();
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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if(dbConnection) {
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if(tempClanRankData.needsSaved) {
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let safeName = escapeDatabaseString(dbConnection, tempClanRankData.name);
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let safeName = escapeDatabaseString(dbConnection, tempClanRankData.name);
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let safeTag = escapeDatabaseString(dbConnection, tempClanRankData.customTag);
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let safeTag = escapeDatabaseString(dbConnection, tempClanRankData.customTag);
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//let safeTitle = escapeDatabaseString(dbConnection, tempClanRankData.name);
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//let safeTitle = escapeDatabaseString(dbConnection, tempClanRankData.name);
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@@ -1024,8 +1031,6 @@ function saveClanRankToDatabase(clanId, rankId) {
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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