Bunch of changes (see description)
* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
This commit is contained in:
210
scripts/client/gui/charselect.js
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210
scripts/client/gui/charselect.js
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let characterSelect = {
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window: null,
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skinImage: null,
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nameText: null,
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cashText: null,
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clanText: null,
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lastPlayedText: null,
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previousCharacterButton: null,
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nextCharacterButton: null,
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selectCharacterButton: null,
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newCharacterButton: null,
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};
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// ===========================================================================
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function initCharacterSelectGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(0, 0, 0, 0),
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}
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});
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characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
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main: {
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textSize: 14.0,
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textAlign: 0.0,
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textColour: toColour(255, 255, 255, 220),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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}
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});
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characterSelect.cashText = characterSelect.window.text(5, 65, 200, 25, 'Cash: $0', {
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main: {
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textSize: 9.0,
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textAlign: 0.0,
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textColour: toColour(255, 255, 255, 220),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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}
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});
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characterSelect.clanText = characterSelect.window.text(5, 80, 200, 25, 'Clan: None', {
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main: {
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textSize: 9.0,
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textAlign: 0.0,
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textColour: toColour(255, 255, 255, 220),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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}
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});
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characterSelect.lastPlayedText = characterSelect.window.text(5, 95, 200, 25, 'Last Played: Never', {
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main: {
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textSize: 9.0,
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textAlign: 0.0,
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textColour: toColour(255, 255, 255, 220),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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}
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});
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characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'SELECT', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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}
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}, selectThisCharacter);
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characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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}
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}, showNewCharacter);
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characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, '< PREV', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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}
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}, selectPreviousCharacter);
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characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT >', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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}
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}, selectNextCharacter);
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characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png", {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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}
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});
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created character select GUI`);
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}
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// ===========================================================================
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function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing character selection window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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characterSelect.nameText.text = `${firstName} ${lastName}`;
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characterSelect.cashText.text = `Money: $${cash}`;
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characterSelect.clanText.text = `Clan: ${clan}`;
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characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
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characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
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characterSelect.window.shown = true;
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}
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// ===========================================================================
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function showNewCharacter() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character dialog window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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setHUDEnabled(false);
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newCharacter.window.shown = true;
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}
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// ===========================================================================
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function selectNextCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
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triggerNetworkEvent("vrr.nextCharacter");
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}
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// ===========================================================================
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function selectPreviousCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
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triggerNetworkEvent("vrr.previousCharacter");
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}
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// ===========================================================================
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function selectThisCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
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triggerNetworkEvent("vrr.selectCharacter");
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}
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// ===========================================================================
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function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Updating character info with data from server`);
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setChatWindowEnabled(false);
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characterSelect.window.shown = false;
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characterSelect.nameText.text = `${firstName} ${lastName}`;
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characterSelect.cashText.text = `Money: $${cash}`;
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characterSelect.clanText.text = `Clan: ${clan}`;
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characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
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characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
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characterSelect.window.shown = true;
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}
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// ===========================================================================
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function characterSelectSuccess() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports character selection was successful`);
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closeAllWindows();
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}
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// ===========================================================================
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