Bunch of changes (see description)

* New script files to organize GUI
* Added clientside pickup detection to reduce server load for enter/exit
* Added notips command for players to toggle random tips
* Select account last IP as part of wildcard (was separate due to old INT)
* Save account registration with datetime instead of unix timestamp
* Don't force mouse camera on moving anims in SA+
* Add IP ban to server runtime memory in subnet ban command
* Add non-roleplay character name account moderation flag
* Fix bizowner and bizclan commands
* Fix bug that allowed buying items without having the needed cash
* Fix set biz blip command
* Add dealership help label type command
* Added command to show all clan flag types
* Added discord config and load from database
* Fix angle for directional teleport and anim move directions
* Use new colour structure in preparation for locale translations
* Add on-foot only item usetype array to prevent using when in veh
* Fix wrong const value for exit pickup type
* Start using datetime in MySQL tables instead of unix timestamps
* Start adding webhooks for discord (unfinished)
* Added new discord URL to discord help category
* Added house reset pickups/blips utils
* Prevent using items when in skin selector
* Fix get player command
* Fix give player money command
* Add coffee shop and vehicle repair shop default biz item templates
* Remove old game fixes util (resource now in server config)
* Fix bug where characters in clans wouldn't be shown in char select
* Slimmed down the amount of timers
* Made some potentially large numbers more readable (commas)
* Remove colours in message for console output
This commit is contained in:
Vortrex
2021-09-28 11:41:33 -05:00
parent b19b35368d
commit 9d8d5d1418
48 changed files with 1804 additions and 1154 deletions

View File

@@ -0,0 +1,74 @@
let errorDialog = {
window: null,
messageLabel: null,
okayButton: null,
};
// ===========================================================================
function initErrorDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
main: {
backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
errorDialog.okayButton = errorDialog.window.button(20, 95, 360, 30, 'OK', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, closeErrorDialog);
logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
}
// ===========================================================================
function showErrorGUI(errorMessage, errorTitle) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
setChatWindowEnabled(false);
mexui.setInput(true);
errorDialog.messageLabel.text = errorMessage;
errorDialog.window.shown = true;
}
// ===========================================================================
function closeErrorDialog() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing error dialog`);
errorDialog.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================