Bunch of changes (see description)
* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
This commit is contained in:
72
scripts/client/gui/info.js
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72
scripts/client/gui/info.js
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let infoDialog = {
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window: null,
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messageLabel: null,
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okayButton: null,
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};
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// ===========================================================================
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function initInfoDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
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infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
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main: {
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backgroundColour: toColour(windowColour[0], windowColour[1], windowColour[2], windowColour[3]),
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},
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title: {
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(0, 0, 0, 0),
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},
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});
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infoDialog.messageLabel = infoDialog.window.text(15, 50, 370, 20, 'Information Message', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(255, 255, 255, 220),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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infoDialog.okayButton = infoDialog.window.button(20, 95, 360, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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}, closeInfoDialog);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created info dialog GUI`);
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}
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// ===========================================================================
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function closeInfoDialog() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Closing info dialog`);
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infoDialog.window.shown = false;
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mexui.setInput(false);
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}
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// ===========================================================================
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function showInfo(infoMessage, infoTitle) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
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mexui.setInput(true);
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infoDialog.messageLabel.text = infoMessage;
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infoDialog.window.shown = true;
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}
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// ===========================================================================
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