Bunch of changes (see description)
* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
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@@ -726,4 +726,20 @@ function getPlayerFromParams(params) {
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return false;
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}
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// ===========================================================================
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function processNearbyPickups() {
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let pickups = getElementsByType(ELEMENT_PICKUP);
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for(let i in pickups) {
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if(getDistance(pickups[i].position, localPlayer.position) < 5) {
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//if(pickups[i].interior == localPlayer.interior && pickups[i].dimension == localPlayer.dimension) {
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if(currentPickup != pickups[i]) {
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currentPickup = pickups[i];
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triggerNetworkEvent("vrr.pickup", pickups[i].id);
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}
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//}
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}
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}
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}
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// ===========================================================================
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