Bunch of changes (see description)

* New script files to organize GUI
* Added clientside pickup detection to reduce server load for enter/exit
* Added notips command for players to toggle random tips
* Select account last IP as part of wildcard (was separate due to old INT)
* Save account registration with datetime instead of unix timestamp
* Don't force mouse camera on moving anims in SA+
* Add IP ban to server runtime memory in subnet ban command
* Add non-roleplay character name account moderation flag
* Fix bizowner and bizclan commands
* Fix bug that allowed buying items without having the needed cash
* Fix set biz blip command
* Add dealership help label type command
* Added command to show all clan flag types
* Added discord config and load from database
* Fix angle for directional teleport and anim move directions
* Use new colour structure in preparation for locale translations
* Add on-foot only item usetype array to prevent using when in veh
* Fix wrong const value for exit pickup type
* Start using datetime in MySQL tables instead of unix timestamps
* Start adding webhooks for discord (unfinished)
* Added new discord URL to discord help category
* Added house reset pickups/blips utils
* Prevent using items when in skin selector
* Fix get player command
* Fix give player money command
* Add coffee shop and vehicle repair shop default biz item templates
* Remove old game fixes util (resource now in server config)
* Fix bug where characters in clans wouldn't be shown in char select
* Slimmed down the amount of timers
* Made some potentially large numbers more readable (commas)
* Remove colours in message for console output
This commit is contained in:
Vortrex
2021-09-28 11:41:33 -05:00
parent b19b35368d
commit 9d8d5d1418
48 changed files with 1804 additions and 1154 deletions

View File

@@ -29,6 +29,7 @@ function addAllNetworkHandlers() {
addNetworkHandler("vrr.afk", playerChangeAFKState);
// Event
addNetworkHandler("vrr.pickup", onPlayerNearPickup);
addNetworkHandler("vrr.enteredSphere", onPlayerEnteredSphere);
addNetworkHandler("vrr.exitedSphere", onPlayerExitedSphere);
addNetworkHandler("vrr.playerDeath", onPlayerDeath);
@@ -941,21 +942,25 @@ function makePedPlayAnimation(ped, animationSlot, positionOffset) {
setElementCollisionsEnabled(ped, false);
switch(animationData[9]) {
case VRR_ANIMMOVE_FORWARD:
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(ped), getElementHeading(ped), positionOffset));
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
break;
case VRR_ANIMMOVE_BACK:
setElementPosition(ped, getPosBehindPos(getElementPosition(ped), getElementHeading(ped), positionOffset));
setElementPosition(ped, getPosBehindPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
break;
case VRR_ANIMMOVE_LEFT:
setElementPosition(ped, getPosToLeftOfPos(getElementPosition(ped), getElementHeading(ped), positionOffset));
setElementPosition(ped, getPosToLeftOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
break;
case VRR_ANIMMOVE_RIGHT:
setElementPosition(ped, getPosToRightOfPos(getElementPosition(ped), getElementHeading(ped), positionOffset));
setElementPosition(ped, getPosToRightOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
break;
}
if(getGame() < GAME_GTA_SA) {
setPlayerMouseCameraState(client, true);
}
}
triggerNetworkEvent("vrr.pedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4], animationData[5], positionOffset);
}
@@ -1018,4 +1023,17 @@ function sendPlayerPedPartsAndProps(client) {
triggerNetworkEvent("vrr.ped")
}
// ===========================================================================
function setPlayerVanillaRadioStation(client, radioStationId) {
triggerNetworkEvent("vrr.vanillaRadio", client, radioStationId);
return true;
}
// ===========================================================================
function onPlayerNearPickup(client, pickupId) {
getPlayerData(client).currentPickup = getElementFromId(pickupId);
}
// ===========================================================================