Bunch of changes (see description)
* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
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@@ -29,6 +29,7 @@ function addAllNetworkHandlers() {
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addNetworkHandler("vrr.afk", playerChangeAFKState);
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// Event
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addNetworkHandler("vrr.pickup", onPlayerNearPickup);
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addNetworkHandler("vrr.enteredSphere", onPlayerEnteredSphere);
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addNetworkHandler("vrr.exitedSphere", onPlayerExitedSphere);
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addNetworkHandler("vrr.playerDeath", onPlayerDeath);
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@@ -941,21 +942,25 @@ function makePedPlayAnimation(ped, animationSlot, positionOffset) {
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setElementCollisionsEnabled(ped, false);
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switch(animationData[9]) {
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case VRR_ANIMMOVE_FORWARD:
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setElementPosition(ped, getPosInFrontOfPos(getElementPosition(ped), getElementHeading(ped), positionOffset));
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setElementPosition(ped, getPosInFrontOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
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break;
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case VRR_ANIMMOVE_BACK:
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setElementPosition(ped, getPosBehindPos(getElementPosition(ped), getElementHeading(ped), positionOffset));
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setElementPosition(ped, getPosBehindPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
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break;
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case VRR_ANIMMOVE_LEFT:
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setElementPosition(ped, getPosToLeftOfPos(getElementPosition(ped), getElementHeading(ped), positionOffset));
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setElementPosition(ped, getPosToLeftOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
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break;
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case VRR_ANIMMOVE_RIGHT:
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setElementPosition(ped, getPosToRightOfPos(getElementPosition(ped), getElementHeading(ped), positionOffset));
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setElementPosition(ped, getPosToRightOfPos(getElementPosition(ped), fixAngle(getElementHeading(ped)), positionOffset));
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break;
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}
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if(getGame() < GAME_GTA_SA) {
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setPlayerMouseCameraState(client, true);
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}
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}
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triggerNetworkEvent("vrr.pedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4], animationData[5], positionOffset);
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}
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@@ -1018,4 +1023,17 @@ function sendPlayerPedPartsAndProps(client) {
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triggerNetworkEvent("vrr.ped")
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}
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// ===========================================================================
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function setPlayerVanillaRadioStation(client, radioStationId) {
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triggerNetworkEvent("vrr.vanillaRadio", client, radioStationId);
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return true;
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}
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// ===========================================================================
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function onPlayerNearPickup(client, pickupId) {
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getPlayerData(client).currentPickup = getElementFromId(pickupId);
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}
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// ===========================================================================
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