Bunch of changes (see description)
* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
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@@ -89,19 +89,52 @@ function getDiscordUserData(discordUserId) {
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// ===========================================================================
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function messageDiscordChatChannel(message) {
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let gameEmoji = getGameEmojiForDiscord(getServerGame());
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if(!getServerConfig().discordConfig.sendChat) {
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return false;
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}
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message = removeColoursInMessage(message);
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console.warn(message);
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let payloadData = {
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"username": "Chat",
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"content": message,
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};
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triggerWebHook(getServerConfig().discordConfig.chatChannelWebHookURL, JSON.stringify(payloadData));
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}
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// ===========================================================================
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function messageDiscordAdminChannel(message) {
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let gameEmoji = getGameEmojiForDiscord(getServerGame());
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if(!getServerConfig().discordConfig.sendAdminEvents) {
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return false;
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}
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message = removeColoursInMessage(message);
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console.warn(message);
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let payloadData = {
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"username": "Admin Event",
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"content": message,
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};
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triggerWebHook(getServerConfig().discordConfig.adminChannelWebHookURL, JSON.stringify(payloadData));
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}
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// ===========================================================================
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function messageDiscordEventChannel(message) {
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let gameEmoji = getGameEmojiForDiscord(getServerGame());
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if(!getServerConfig().discordConfig.sendEvents) {
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return false;
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}
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message = removeColoursInMessage(message);
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console.warn(message);
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let payloadData = {
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"username": "Event",
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"content": message,
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};
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triggerWebHook(getServerConfig().discordConfig.eventChannelWebHookURL, JSON.stringify(payloadData));
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}
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// ===========================================================================
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