Bunch of changes (see description)
* New script files to organize GUI * Added clientside pickup detection to reduce server load for enter/exit * Added notips command for players to toggle random tips * Select account last IP as part of wildcard (was separate due to old INT) * Save account registration with datetime instead of unix timestamp * Don't force mouse camera on moving anims in SA+ * Add IP ban to server runtime memory in subnet ban command * Add non-roleplay character name account moderation flag * Fix bizowner and bizclan commands * Fix bug that allowed buying items without having the needed cash * Fix set biz blip command * Add dealership help label type command * Added command to show all clan flag types * Added discord config and load from database * Fix angle for directional teleport and anim move directions * Use new colour structure in preparation for locale translations * Add on-foot only item usetype array to prevent using when in veh * Fix wrong const value for exit pickup type * Start using datetime in MySQL tables instead of unix timestamps * Start adding webhooks for discord (unfinished) * Added new discord URL to discord help category * Added house reset pickups/blips utils * Prevent using items when in skin selector * Fix get player command * Fix give player money command * Add coffee shop and vehicle repair shop default biz item templates * Remove old game fixes util (resource now in server config) * Fix bug where characters in clans wouldn't be shown in char select * Slimmed down the amount of timers * Made some potentially large numbers more readable (commas) * Remove colours in message for console output
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@@ -49,6 +49,8 @@ function onPlayerJoin(event, client) {
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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messageDiscordEventChannel(`:waving: ${getPlayerDisplayForConsole(client)} has joined the server.`);
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}
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// ===========================================================================
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@@ -76,6 +78,8 @@ function onPlayerQuit(event, client, quitReasonId) {
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resetClientStuff(client);
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getServerData().clients[client.index] = null;
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}
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messageDiscordEventChannel(`${getPlayerDisplayForConsole(client)} has left the server.`);
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}
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// ===========================================================================
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@@ -104,8 +108,8 @@ function onPlayerChat(event, client, messageText) {
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}
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messageText = messageText.substring(0, 128);
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messagePlayerNormal(null, `${getInlineChatColourByName("white")}💬 [${hexFromToColour(getPlayerColour(client))}]${getCharacterFullName(client)}: ${getInlineChatColourByName("white")}${messageText}`, getPlayerColour(client));
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messagePlayerNormal(null, replaceColoursInMessage(`${getInlineChatColourByName("white")}💬 [${hexFromToColour(getPlayerColour(client))}]${getCharacterFullName(client)}: ${getInlineChatColourByName("white")}${messageText}`), getPlayerColour(client));
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messageDiscordChatChannel(`💬 ${getCharacterFullName(client)}: ${messageText}`);
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}
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// ===========================================================================
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@@ -260,7 +264,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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ownerType = toLowerCase(getVehicleOwnerTypeText(getVehicleData(vehicle).ownerType));
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switch(getVehicleData(vehicle).ownerType) {
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case VRR_VEHOWNER_CLAN:
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ownerName = getClanData(getVehicleData(vehicle).ownerId).name;
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ownerName = getClanData(getClanIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
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ownerType = "clan";
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break;
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@@ -365,7 +369,7 @@ function onPlayerDeath(client, position) {
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setTimeout(function() {
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if(getPlayerCurrentSubAccount(client).inJail) {
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let closestJail = getClosestJail(getPlayerPosition(client));
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//client.despawnPlayer();
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestJail.interior;
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getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
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if(getServerGame() == GAME_GTA_IV) {
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@@ -380,7 +384,7 @@ function onPlayerDeath(client, position) {
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updatePlayerSpawnedState(client, true);
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} else {
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let closestHospital = getClosestHospital(getPlayerPosition(client));
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//client.despawnPlayer();
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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if(getServerGame() == GAME_GTA_IV) {
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@@ -566,16 +570,6 @@ function onPlayerSpawn(client) {
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updatePlayerCash(client);
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getPlayerData(client).payDayTickStart = sdl.ticks;
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if(getPlayerCurrentSubAccount(client).inBusiness > 0) {
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setEntityData(client.player, "vrr.inBusiness", getBusinessIdFromDatabaseId(getPlayerCurrentSubAccount(client).inBusiness), true);
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}
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if(getPlayerCurrentSubAccount(client).inHouse > 0) {
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setEntityData(client.player, "vrr.inHouse", getHouseIdFromDatabaseId(getPlayerCurrentSubAccount(client).inHouse), true);
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}
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//}
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}
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